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VisualTimer Widget v7
- status : complete
- version : 6.x
VisualTimer displays a countdown timer (less than one hour) and can periodically trigger events.
It is responsive to PAUSE
and RESUME
events.
-
startOnPlaying: if TRUE, at every new step (more precisely, at every new
PLAYING
event), the step propertytimer
is read and timer restarted. -
stopOnDone: if TRUE, when
node.done()
is called the timer is stopped. -
waitBoxOptions: an option object to be passed to
TimerBox
. -
mainBoxOptions: an option object to be passed to
TimerBox
.
Any options that can be passed to a GameTimer object is available. In particular:
- milliseconds: total number of milliseconds for countdown; if undefined the wait timer will start with the current time left.
- timeup: a function to call, or an event to fire when the timer expires.
-
startTiming(opts): starts the timer and changes appearance to a regular
countdown. The mainBox will be unstriked and set active, the waitBox will be
hidden. The options object is passed to
VisualTimer.restart
. -
startWaiting(opts): stops the timer and changes the appearance to a
max. wait timer. The mainBox will be striked out, the waitBox set active and
unhidden. This function call accepts an options object. The options object is
passed to
VisualTimer.restart
. -
switchActiveBoxTo: accepts a
TimerBox
as argument, storesgameTimer.timeLeft
intoactiveBox
and then switchesactiveBox
the argument. - setToZero: stops the timer, sets it to zero, and strikes it.
The following list shows the events that a VisualTimer listens to and how it reacts.
-
PLAYING
: if thestartOnPlaying
option is true, VisualTimer.startTiming is called. -
REALLY_DONE
: if thestopOnDone
option is true, the timer is stopped.
-
TimerBox: wrapper class containing the div where the timer is displayed. Available options:
-
hideTitle
: Flag which indicates whether to hide the title by default. -
hideBody
: Flag which indicates whether to hide the body by default. -
hideBox
: Flag which indicates whether to hide the title by default. -
title
: Title of theTimerBox
. -
classNameTitle
: Class name of the title div. -
classNameBody
: Class name of the body div. -
timeLeft
: Time left initially.
var root = W.getHeader() || document.body;
node.game.visualTimer = node.widgets.append('VisualTimer', root);
The hook is a function executed at every update (default: every second).
// Element must exist.
var startsIn = W.getElementById('game-starts-in');
// We access the nested Timer object and add a hook.
node.game.visualTimer.gameTimer.addHook({
hook: function() {
startsIn.innerHTML = 'Game starts in ' + Math.floor(this.timeLeft/1000) + ' seconds';
},
ctx: node.game.visualTimer.gameTimer,
name: 'extraTimer'
});
To remove the hook:
node.game.visualTimer.gameTimer.removeHook('extraTimer');
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Copyright (C) 2021 Stefano Balietti
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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