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AIWC Rules P4
Previous Page - Section 2 - Rules (3/9)
AI Soccer defines three types of fouls.
These rules are to prevent the defending team from totally blocking the goal or the attacking team from pushing the ball to the goal by multiple robots.
5-1. Penalty Area Foul by Defense
The team defending the goal near the penalty area (i.e. team on left in left penalty area) can only have three robots inside that penalty area at the same time when the ball is located inside that penalty area. If four or more robots are in that penalty area, the game will proceed to a penalty kick. The offense team will get the ball ownership. This rule is to prevent the defending team from totally blocking the goal.
5-2. Penalty Area Foul by Offense
The team attacking the goal near the penalty area (i.e. team on right in left penalty area) can only have two robots inside that penalty area at the same time when the ball is located inside that penalty area. If three or more robots are in that penalty area, the game will proceed to a goal kick. The defense team will get the ball ownership. This rule is to prevent the attacking team from pushing the ball to the goal by multiple robots.
5-3. Goal Area Foul by Offense
If a robot stays inside the opponent's goal area for more than 1 second, the robot will be relocated to a designated position listed in table below. Also, the offense team's goalkeeper will be sent out from the field for 5 seconds as a penalty. This rule is to prevent the attacking team from nullifying the opponent goalkeeper by pushing the goalkeeper consistently.
Robot Relocation Positions and Orientations
Robot Relocation Coordinates | ||||
Team A | Team B | |||
GK | (-3.8, 0.0) | π/2 | (3.8, 0.0) | -π/2 |
D1 | (-2.25, 1.0) | 0 | (2.25, -1.0) | π |
D2 | (-2.25, -1.0) | 0 | (2.25, 1.0) | π |
F1 | (-0.65, 0.3) | 0 | (0.65, -0.3) | π |
F2 | (-0.65, -0.3) | 0 | (0.65, 0.3) | π |
Sometimes, the soccer ball can leave the soccer field through sides of the goals. When the ball leaves the soccer field, the game will proceed to either a goal kick or a corner kick. The ball ownership in the corner kick or the goal kick is determined as follows:
① The robots that touched the ball last before the ball out are counted (sometimes two or more robots touching the ball last can happen) and the team with less number of robots counted will get the ball ownership.
② If the number of robots is the same, the team with their goal located on the direction where the ball has left the field will get the ball ownership.
If the ball owner is the team with their goal located on the direction where the ball has left the field, the game will proceed to a goal kick. Otherwise, the game will proceed to a corner kick.