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Edvin Linge edited this page Jan 4, 2014 · 4 revisions

released 2012-03-24

New features include awards at the end of the year, a new mode called "Free Build Mode" and priorities for adviser messages. Furthermore there are as usual of course a lot of bugs that have been squashed! You can find the changelog at the bottom of the page.

Downloads

Note: This release was created when we were hosted at Google Code, which is why the links point there.

Operating System Download Type Link
Windows Installer (both 32-bit and 64-bit) CorsixTH-0.01b-Installer.exe
OS X Universal Package CorsixTH-0.01b-OSX.dmg
Linux 32-bit (x86) Debian Package corsix-th_0.01b_i386.deb
Linux 64-bit (amd64) Debian Package corsix-th_0.01b_amd64.deb
Any Source Code CorsixTH-0.01b-Source.tar.gz

Media

(Click on this image to watch a video on Youtube) Watch a video at youtube

Contact Links

Other Links

Changelog

Not Yet Implemented

  • Earthquakes
  • Epidemics
  • Handyman priorities
  • Rats
  • Graphs
  • Visual effects on patients with serious radiation and jellyitis.
  • Fullscreen animations such as the level screen and winning letter.

Known Issues

  • If the X-Ray Viewer is inaccessible in the Operating Theatre no image will be shown on it.
  • If the user exits the game via "the cross" when in windowed mode settings are not saved.
  • Radiators and other "edge tile" objects occupy a whole tile instead of just one edge of the tile.

Gameplay

  • Added: A host of awards given at year end.

  • Added: A new mode: Free Build Mode. In this mode you don't have to worry about money. All custom maps can be played in this mode.

  • Added: Patient animations such as yawning and checking watch when waiting.

  • Change: The queue size for a room can be set to 0 to prevent patients from going there.

  • Change: Patients now spend some more time in the ward.

  • Fix: Crash when removing a room that has humanoids on their way to it.

  • Fix: Patients sitting down, but about to get a soda got ordered to sit down again.

  • Fix: A crash could occur if a new room was accepted when there were multiple types of objects left to place.

  • Fix: Emergencies with diseases not available on a level no longer happen.

  • Fix: The VIP no longer makes staff be called to the rooms he visits.

  • Fix: With multiple reception desks new patients now find their way to the reception with the least queue size.

  • Fix: The wrong amount of money was returned when selling a room.

  • Fix: Aliens could not be cured on the last two levels.

  • Fix: The transparent walls setting made new rooms remove outer walls.

  • Fix: Sometimes patients who had left the hospital could still wait for a new room, making said room impossible to build.

  • Fix: A crash when the staff member left a room before the patient.

  • Fix: Build cost of objects were not always correct.

User Interface

  • Added: The save and load dialogs can now sort both ascending and descending and are a little more spacy.

  • Added: More messages in the progress report dialog.

  • Added: More advice in different situations from the adviser.

  • Added: Adviser messages now has priorities, making more important messages appear faster.

  • Change: When the mouse cursor leaves the game window it will stop scrolling the in-game world.

  • Change: The message when a crash occurs is now a little more informative, and humanoids no longer get stuck as easily.

  • Fix: The staff management window is now updated when staff is hired or fired from outside the window itself.

  • Fix: If the desired language cannot be loaded on startup the game now reverts to English instead of crashing.

  • Fix: The game could not autosave if the save or load dialog was open.

  • The auto-scroll setting is now saved between sessions.

  • The adviser can now be turned off from the top menu.

  • The game uses a new icon.

Map Editor

  • Fix: The game no longer crash just because the map builder has not added any access roads from the edge of the map.
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