-
Notifications
You must be signed in to change notification settings - Fork 3
ScenarioSettings
This file contains scenario specific settings for a galaxy. This used to be contained inside ObjectData/SystemDataTable.arc
and used to apply to the entire game, but this has been changed as of GLE-V2.
Name | Data Type | Description |
---|---|---|
ScenarioNo | INT32 | The Scenario this row of settings applies to. Set to -1 to make it apply to all scenarios (unless there's another entry with a specific scenario to override with). |
Here is a list of settings and a description of what they do. Each setting is a BCSV Field (not BCSV Entry). The Data Type varies.
ON/OFF means that you use 0
for OFF, and 1
for ON (these are of the BYTE
Data Type).
FLOAT means that you have a decimal number to work with (these are of the FLOAT
Data Type).
STRING means that you input text here (these are of the STRING
Data Type).
Setting | Type | Description |
---|---|---|
NoStarChance | ON/OFF | If set, the star that belongs to that scenario won't change the music when spawning in. |
PlayAttackMan | ON/OFF | If set, the game will know that the scenario should display the High Score on the Scenario Select. |
ScoreAttack | ON/OFF | If set, the game will create an internal SceneObj for use with Score Attack missions. |
RaceId | ID | The Race ID. Needs to be greater than 0 if you want to use it. |
RaceTutorial | ON/OFF | If set, the Fluzzard Tutorial will work properly. |
ManualPurpleCoin | ON/OFF | If set, the game will not automatically spawn a Power Star when you collect 100 purple coins. Use this if you want to have an NPC (Gearmo's are the only NPC that can do this) spawn the star. |
NoStopClock | ON/OFF | If set, the timer during Comet missions will continue ticking down even after the star has spawned. This includes after collecting 100 purple coins! |
NoPause | ON/OFF | If set, disables pausing completely. |
NoPauseReturn | ON/OFF | If set, the "Return to Map" button will be replaced with "Save and Quit" |
NoPauseExit | ON/OFF | If set, the pause menu will only display a "Back" button. |
StoryLayout | ON/OFF | If set, the Storyboard Layout that was used in the vanilla game's prologue will appear. |
PeachStarGet | ON/OFF | If set, Princess Peach will attend the Star Get cutscene (like when you beat Bowser 3 in vanilla). Only works with Grand Stars |
PauseVol | FLOAT | Determines how the background music changes when paused. 0.0 = Pause the music (vanilla behaviour) Anything else = The volume multiplier to use when pausing the game. The music will continue playing by doing this. |
PauseStarSource | STRING | When used, the Star String used in the Pause Menu will be replaced with a Star String for the galaxy named in this field. Leave blank to use vanilla behaviour. |
NoWelcome | ON/OFF | If set, the "Welcome to the Galaxy" text will not appear when it otherwise would. |
NoScenarioTitle | ON/OFF | If set, there will be no text shown during a ScenarioStarter fly-in. |
NoBootOut | SPECIAL | If set, collecting the associated star will not remove you from the level that you are currently in. See NoBootOut Stars for more information. |
An empty template BCSV can be downloaded here.
NoBootOut Stars (often shortened to just "NBO Stars") are only available in GLE-V3 and onwards. These are special stars that do not remove you from the level you are currently in.
The NoBootOut
ScenarioSetting has 3 options available:
- 0 = Do not use NBO
- 1 = Use NBO (This will keep the player's active powerup with the exception of Boo Mario)
- 2 = Use NBO and remove the player's active powerup (Yoshi is excluded from this)
Note: Neither of the NBO options will keep held items like the Spin Drill or a Koopa Shell
Note: This custom sidebar is for content not yet finished. Please use the above "Pages" dropdown for now.
Usage Guides
Layouts
Objects
Scenes
- Stages
- Non-Stages
- Hubworlds
- Scenario
- Map
- UseResource
- ZoneInfo