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GhostAttackGhost
Super Hackio edited this page Oct 11, 2023
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Note: This page only applies to Galaxy Level Engine Version 3 and up
As of GLE-V3, the Luigi Ghosts can now be used in levels once again, and with more flexability too!
A Maximum of 8 Ghost Luigis can be in a level at the same time (that means 8 max in each scenario).
Field | Type | Status | Description |
---|---|---|---|
ObjArg0 | INT32 | Ending Nerve: Specifies the state to be used after it reached the end of the predefined motion. -1 = Holds onto star 1 = Sleeping |
|
ObjArg1 | BOOLEAN | NEW | Execution Type: Specifies the execution type of this ghost instance. -1 = Default 0 = 2DWater execution |
ObjArg7 | INT32 | NEW | GST File Id: Specifies the .gst file inside the Galaxy's Ghost.arc . The format is GhostAttackGhostData%02d.gst .Example: ObjArg7 set to 4 will load GhostAttackGhostData04.gst
|
SW_AWAKE | Switch | NEW | Use this instead of SW_APPEAR |
NoBootOut | GLE | NEW | If Ghost Unlocking is used, collecting a NoBootOut star will attempt to activate the ghost. |
To make a Ghost Unlock condition, see GalaxyInfo. If a ghost unlock entry cannot be found, the ghost will always be active.
Ghost Unlock conditions are automatically re-checked when collecting a NoBootOut star.
A guide on how to record gst files can be found on the GalaxyGST repository. There is nothing specific to GLE that needs to be done to be able to record.
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Usage Guides
Layouts
Objects
Scenes
- Stages
- Non-Stages
- Hubworlds
- Scenario
- Map
- UseResource
- ZoneInfo