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PedConfig

DekoKiyo edited this page May 12, 2024 · 1 revision

Ped settings

Note

  • If you enable the "random_props" option, the config which starts with"comp\" and "prop\" will be disabled.
  • A probability calculation is performed after extracting the presets that appear to the weather at the time of appearance from all the presets.
  • If no presets are set to spawn in the weather at the time of appearance, all presets will be used for probability calculations.
Settings Name Descriptions Init Value
chance The rate of using this preset. 100
random_props Set the model and props randomly. false
health Ped's health value 200
armor Ped's armor value 200
is_sunny Using this preset in sunny true
is_rainy Using this preset in rainy false
is_snowy Using this preset in snowy false
Ped Model Enter the ped model in the element of XML Empty String

Note

  • If you enable the "random_props" option, the config below will be disabled.
  • And the value is "0" or omitted, it will be disabled.
  • If you want to use EUP outfits, you can use "EUPConverter" to generate the code easily.
  • All init values are "0" and everything can be omitted.

Components Settings

Settings Name Descriptions
comp_mask_model The model of Mask
comp_upperskin_model The model of Upperskin
comp_pants_model The model of Pants
comp_parachute_model The model of Parachute
comp_shoes_model The model of Shoes
comp_accessories_model The model of Accessories
comp_undercoat_model The model of Undercoat
comp_armor_model The model of Armor
comp_decal_model The model of Decal
comp_top_model The model of Top
Settings Name Descriptions
comp_mask_texture The texture of Mask
comp_upperskin_texture The texture of Upperskin
comp_pants_texture The texture of Pants
comp_parachute_texture The texture of Parachute
comp_shoes_texture The texture of Shoes
comp_accessories_texture The texture of Accessories
comp_undercoat_texture The texture of Undercoat
comp_armor_texture The texture of Armor
comp_decal_texture The texture of Decal
comp_top_texture The texture of Top

Props Settings

Settings Name Descriptions
prop_hat_model The model of Hat
prop_glasses_model The model of Glasses
prop_ear_model The model of Ear
prop_watch_model The model of Watch
Settings Name Descriptions
prop_hat_texture The texture of Hat
prop_glasses_texture The texture of Glasses
prop_ear_texture The texture of Ear
prop_watch_texture The texture of Watch

XML Example

Example 1

<PoliceOfficerModels>
  <!-- Male -->
  <!-- LSPD Class A -->
  <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
  <!-- LSPD Jacket -->
  <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="30" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
  <!-- LSPD Raincoat -->
  <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="188" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>

  <!-- Female -->
  <!-- LSPD Class A -->
  <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="203" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
  <!-- LSPD Jacket -->
  <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
  <!-- LSPD Raincoat -->
  <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="190" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>

  <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_M_Y_COP_01</Ped>
  <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_F_Y_COP_01</Ped>
</PoliceOfficerModels>

Example 2

<HostageModels>
  <Ped chance="20" random_props="true">A_M_M_BUSINESS_01</Ped>
  <Ped chance="20" random_props="true">A_M_Y_BUSINESS_01</Ped>
  <Ped chance="20" random_props="true">A_M_Y_BUSINESS_02</Ped>
</HostageModels>
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