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PacificBankHeistCallout

DekoKiyo edited this page May 13, 2024 · 2 revisions

Pacific Bank Heist

Overview

The robber has taken hostages and barricaded themselves inside the pacific bank.
Which do you choose, the lives of hostages or solve the incident quickly?

Warning

This callout contains some violent words. Please be careful it is not for you.

Callout Settings

Config File: plugins/LSPDFR/JapaneseCallouts/Xml/BankHeistConfig.xml

The config used in this callout

Settings List

Setting Name Description Note
HostageCount The count of hostages. Its maximum will be HostagePositions's count.
WifeName The wife name of the robber who you can talk to by phone.
PoliceCruisers Police Cruisers' settings
PoliceTransporters Police Transporters' settings
PoliceRiots Police Riots' settings
Ambulances Ambulances' settings
Firetrucks Firetrucks' settings
PoliceOfficerModels Police Officers' settings
PoliceSWATModels SWATs' settings
ParamedicModels Paramedics' settings
FirefighterModels Firefighters' settings
CommanderModels Commander's settings
WifeModels Wife's settings
RobberModels Robber's settings
HostageModels Hostages' settings
OfficerWeapons Officers' weapon settings
SWATWeapons SWATs' weapon settings
RobbersWeapons Robbers' weapon settings
RobbersThrowableWeapons Robber's sub weapon settings You can set a weapon which not throwable too
WeaponInRiot The weapons which you can get in the riot settings
PoliceCruiserPositions Police Cruisers' position and heading
PoliceTransportPositions Police Transporters' position and heading
RiotPositions Police Riots' position and heading
AmbulancePositions Ambulances' position and heading
FiretruckPositions Firetrucks' position and heading
AimingOfficerPositions Aiming officers' position and heading
StandingOfficerPositions Standing officer's position and heading
NormalRobbersPositions Robbers' position and heading
RobbersNegotiationPositions Robbers' position and heading in negotiation
RobbersSneakPosition Robbers who sneaking position and heading Set "is_right" true to turn right
RobbersInVaultPositions Robbers who is in vault position and heading
RobbersSurrenderingPositions Surrender position and heading
FirefighterPositions Firefighters' position and heading
ParamedicPositions Paramedics' position and heading
LeftSittingSWATPositions The position and heading settings of SWAT officers who are on the left side of the door of the bank.
RightSittingSWATPositions The position and heading settings of SWAT officers who are on the right side of the door of the bank.
RightLookingSWATPositions The position and heading settings of SWAT officers who are on the right side of the door of the bank and looking at the door.
HostagePositions Hostages' position Cannot set heading
HostageSafePosition Rescued hostages' safe position and heading
CommanderPosition Commander's position and heading
WifePosition The robber's wife spawn position and heading
WifeVehicleDestination The destination of wife position Cannot set heading

Original config file

<?xml version="1.0" encoding="UTF-8"?>
<BankHeistConfig>
  <HostageCount>8</HostageCount>
  <WifeName>Maria</WifeName>
  <PoliceCruisers>
    <Vehicle chance="50">POLICE</Vehicle>
    <Vehicle chance="30">POLICE2</Vehicle>
    <Vehicle chance="80">POLICE3</Vehicle>
    <Vehicle chance="15">POLICE4</Vehicle>
    <Vehicle chance="40">POLICE5</Vehicle>
  </PoliceCruisers>
  <PoliceTransporters>
    <Vehicle chance="100">POLICET</Vehicle>
  </PoliceTransporters>
  <PoliceRiots>
    <Vehicle chance="100">RIOT</Vehicle>
  </PoliceRiots>
  <Ambulances>
    <Vehicle chance="100">AMBULANCE</Vehicle>
  </Ambulances>
  <Firetrucks>
    <Vehicle chance="100">FIRETRUK</Vehicle>
  </Firetrucks>
  <PoliceOfficerModels>
    <!-- Male -->
    <!-- LSPD Class A -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Class B -->
    <Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="194" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Class C -->
    <Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_watch_model="4" comp_watch_texture="1" comp_mask_model="102" comp_mask_texture="1" comp_top_model="191" comp_top_texture="1" comp_upperskin_model="12" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="14" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Suit -->
    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="5" comp_top_texture="5" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="2" comp_pants_model="11" comp_pants_texture="5" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="14" comp_armor_model="25" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Jacket -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="30" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Raincoat -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="188" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>

    <!-- Female -->
    <!-- LSPD Class A -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="203" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Class B -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="196" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Class C -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="193" comp_top_texture="1" comp_upperskin_model="10" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Suit -->
    <Ped chance="15" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="25" comp_top_texture="2" comp_upperskin_model="8" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="65" comp_undercoat_texture="2" comp_pants_model="4" comp_pants_texture="4" comp_shoes_model="30" comp_shoes_texture="1" comp_accessories_model="1" comp_accessories_texture="1" comp_armor_model="27" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Jacket -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Raincoat -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="190" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_M_Y_COP_01</Ped>
    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_F_Y_COP_01</Ped>
  </PoliceOfficerModels>
  <PoliceSWATModels>
    <!-- Male -->
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="151" comp_hat_texture="1" comp_glasses_model="22" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="221" comp_top_texture="1" comp_upperskin_model="180" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="16" comp_undercoat_texture="1" comp_pants_model="32" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="111" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- Female -->
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="150" comp_hat_texture="1" comp_glasses_model="23" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="231" comp_top_texture="1" comp_upperskin_model="216" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="49" comp_undercoat_texture="1" comp_pants_model="31" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="82" comp_accessories_texture="1" comp_armor_model="19" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" random_props="true">S_M_Y_SWAT_01</Ped>
  </PoliceSWATModels>
  <ParamedicModels>
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_M_PARAMEDIC_01</Ped>
  </ParamedicModels>
  <FirefighterModels>
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_Y_FIREMAN_01</Ped>
  </FirefighterModels>
  <CommanderModels>
    <!-- Male FBI Suit -->
    <Ped chance="100" is_sunny="true" is_rainy="false" is_snowy="false" comp_mask_model="1" comp_mask_texture="1" comp_top_model="11" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="1" comp_pants_model="11" comp_pants_texture="1" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="9" comp_armor_model="23" comp_armor_texture="1" comp_parachute_model="29" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" random_props="true">IG_FBISUIT_01</Ped>
  </CommanderModels>
  <WifeModels>
    <Ped chance="100" random_props="true">A_F_Y_EASTSA_01</Ped>
  </WifeModels>
  <RobberModels>
    <Ped chance="100" health="200" armor="750" random_props="true">MP_G_M_PROS_01</Ped>
  </RobberModels>
  <HostageModels>
    <Ped chance="20" random_props="true">A_M_M_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_02</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_03</Ped>
    <Ped chance="20" random_props="true">A_F_Y_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_F_Y_FEMALEAGENT</Ped>
  </HostageModels>
  <OfficerWeapons>
    <Weapon chance="100">
      <Model>WEAPON_PISTOL</Model>
      <Components>
        <Component>COMPONENT_AT_PI_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_COMBATPISTOL</Model>
      <Components>
        <Component>COMPONENT_AT_PI_FLSH</Component>
      </Components>
    </Weapon>
  </OfficerWeapons>
  <SWATWeapons>
    <Weapon chance="100">
      <Model>WEAPON_CARBINERIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_ASSAULTRIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
  </SWATWeapons>
  <RobbersWeapons>
    <Weapon chance="100">
      <Model>WEAPON_SAWNOFFSHOTGUN</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_ASSAULTRIFLE</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_PUMPSHOTGUN</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_ADVANCEDRIFLE</Model>
    </Weapon>
    <Weapon chance="30">
      <Model>WEAPON_PISTOL</Model>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_ASSAULTSMG</Model>
    </Weapon>
  </RobbersWeapons>
  <RobbersThrowableWeapons>
    <Weapon chance="50">
      <Model>WEAPON_GRENADE</Model>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_SMOKEGRENADE</Model>
    </Weapon>
  </RobbersThrowableWeapons>
  <WeaponInRiot>
    <Weapon chance="100">
      <Model>WEAPON_CARBINERIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="100">
      <Model>WEAPON_ASSAULTRIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
  </WeaponInRiot>
  <PoliceCruiserPositions>
    <Position x="271.3" y="180.6" z="104.3" heading="69.4" />
    <Position x="258.9" y="185.2" z="104.4" heading="69.8" />
    <Position x="246.8" y="189.8" z="104.8" heading="68.1" />
    <Position x="236.9" y="193.9" z="104.9" heading="-110.7" />
    <Position x="227.7" y="197.9" z="105.0" heading="64.5" />
    <Position x="220.6" y="217.9" z="105.1" heading="-18.9" />
    <Position x="223.9" y="226.8" z="105.1" heading="-20.0" />
    <Position x="231.3" y="173.6" z="104.9" heading="-110.2" />
  </PoliceCruiserPositions>
  <PoliceTransportPositions>
    <Position x="273.9" y="191.7" z="104.6" heading="54.3" />
    <Position x="219.0" y="175.1" z="105.2" heading="-111.1" />
  </PoliceTransportPositions>
  <RiotPositions>
    <Position x="220.2" y="209.2" z="105.1" heading="23.2" />
    <Position x="265.4" y="192.2" z="104.4" heading="-139.9" />
  </RiotPositions>
  <AmbulancePositions>
    <Position x="263.2" y="158.9" z="104.2" heading="-110.3" />
    <Position x="254.0" y="162.2" z="104.4" heading="-109.2" />
  </AmbulancePositions>
  <FiretruckPositions>
    <Position x="239.6" y="170.7" z="105.1" heading="-109.9" />
  </FiretruckPositions>
  <BarrierPositions>
    <Position x="266.5" y="182.4" z="103.6" heading="-20.1" />
    <Position x="263.4" y="183.6" z="103.7" heading="-20.1" />
    <Position x="254.3" y="186.8" z="103.9" heading="-20.1" />
    <Position x="251.2" y="187.9" z="103.9" heading="-20.1" />
    <Position x="241.6" y="192.0" z="104.1" heading="-21.5" />
    <Position x="232.2" y="195.8" z="104.2" heading="-22.2" />
    <Position x="223.8" y="200.1" z="104.4" heading="-33.5" />
    <Position x="220.9" y="203.0" z="104.4" heading="-53.1" />
    <Position x="222.2" y="222.2" z="104.4" heading="-110.2" />
    <Position x="227.7" y="228.2" z="104.5" heading="159.8" />
    <Position x="230.5" y="227.2" z="104.5" heading="159.8" />
  </BarrierPositions>
  <AimingOfficerPositions>
    <Position x="219.8" y="220.3" z="105.5" heading="-120.1" />
    <Position x="218.5" y="216.5" z="105.5" heading="-105.7" />
    <Position x="226.1" y="197.0" z="105.4" heading="-19.9" />
    <Position x="234.4" y="193.3" z="105.2" heading="-21.4" />
    <Position x="247.8" y="187.9" z="105.0" heading="-29.9" />
    <Position x="257.3" y="184.2" z="104.9" heading="2.6" />
    <Position x="260.5" y="183.1" z="104.8" heading="-12.2" />
  </AimingOfficerPositions>
  <StandingOfficerPositions>
    <Position x="215.2" y="177.1" z="105.3" heading="70.4" />
    <Position x="218.6" y="207.0" z="105.4" heading="113.0" />
  </StandingOfficerPositions>
  <NormalRobbersPositions>
    <Position x="262.5" y="211.9" z="106.2" heading="161.0" />
    <Position x="257.3" y="214.9" z="106.2" heading="160.5" />
    <Position x="235.4" y="217.3" z="106.2" heading="116.3" />
    <Position x="237.9" y="213.6" z="106.2" heading="69.5" />
    <Position x="243.7" y="212.4" z="110.2" heading="-20.6" />
    <Position x="266.6" y="220.1" z="110.2" heading="69.9" />
    <Position x="254.7" y="228.1" z="106.2" heading="161.5" />
    <Position x="268.2" y="223.0" z="103.4" heading="159.4" />
    <Position x="246.7" y="218.7" z="106.2" heading="169.6" />
    <Position x="251.0" y="208.6" z="106.2" heading="-21.0" />
  </NormalRobbersPositions>
  <RobbersNegotiationPositions>
    <Position x="235.3" y="216.8" z="106.2" heading="115.5" />
    <Position x="243.0" y="222.6" z="106.2" heading="70.8" />
    <Position x="256.1" y="216.8" z="106.2" heading="-109.0" />
    <Position x="254.0" y="213.1" z="106.2" heading="-109.1" />
    <Position x="257.6" y="222.5" z="106.2" heading="159.9" />
    <Position x="264.0" y="224.6" z="101.6" heading="-110.5" />
    <Position x="237.0" y="218.3" z="110.2" heading="-66.1" />
  </RobbersNegotiationPositions>
  <RobbersSneakPosition>
    <Position x="255.1" y="222.0" z="106.2" heading="-18.7" is_right="false" />
    <Position x="263.1" y="215.4" z="110.2" heading="-175.0" is_right="false" />
    <Position x="265.2" y="222.3" z="101.6" heading="125.6" is_right="false" />
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    <Position x="235.8" y="228.0" z="110.2" heading="-122.6" is_right="true" />
    <Position x="238.9" y="228.3" z="106.2" heading="34.7" is_right="true" />
    <Position x="245.7" y="214.3" z="106.2" heading="69.8" is_right="true" />
  </RobbersSneakPosition>
  <RobbersInVaultPositions>
    <Position x="255.9" y="217.0" z="101.6" heading="69.9" />
    <Position x="258.5" y="216.0" z="101.6" heading="70.8" />
    <Position x="251.3" y="218.9" z="101.6" heading="-19.1" />
  </RobbersInVaultPositions>
  <RobbersSurrenderingPositions>
    <Position x="229.2" y="207.9" z="105.4" heading="160.1" />
    <Position x="233.8" y="206.2" z="105.3" heading="160.1" />
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  </RobbersSurrenderingPositions>
  <FirefighterPositions>
    <Position x="244.9" y="168.3" z="104.9" heading="-24.0" />
  </FirefighterPositions>
  <ParamedicPositions>
    <Position x="250.8" y="165.5" z="104.7" heading="-21.2" />
    <Position x="259.8" y="162.4" z="104.6" heading="-20.5" />
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  <LeftSittingSWATPositions>
    <Position x="231.6" y="211.8" z="105.4" heading="84.4" />
    <Position x="232.0" y="211.0" z="105.4" heading="93.8" />
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    <Position x="262.3" y="199.6" z="104.9" heading="127.6" />
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  <RightSittingSWATPositions>
    <Position x="228.7" y="218.0" z="105.5" heading="150.2" />
    <Position x="228.9" y="219.2" z="105.5" heading="125.3" />
    <Position x="255.7" y="202.1" z="105.0" heading="-128.7" />
    <Position x="254.8" y="202.5" z="105.0" heading="-145.8" />
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  <RightLookingSWATPositions>
    <Position x="229.1" y="217.1" z="105.5" heading="171.3" />
    <Position x="256.6" y="201.8" z="105.0" heading="-138.0" />
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  <HostagePositions>
    <Position x="242.8" y="228.3" z="106.2" />
    <Position x="248.3" y="229.7" z="106.2" />
    <Position x="241.4" y="221.5" z="106.2" />
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    <Position x="253.6" y="218.9" z="106.2" />
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    <Position x="250.6" y="209.1" z="110.2" />
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    <Position x="255.0" y="224.7" z="106.2" />
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  <HostageSafePosition x="248.6" y="169.1" z="104.9" heading="158.3" />
  <CommanderPosition x="271.9" y="190.8" z="104.7" heading="138.2" />
  <WifePosition x="178.6" y="120.6" z="95.6" heading="-17.2" />
  <WifeVehicleDestination x="241.7" y="178.9" z="104.7" />
</BankHeistConfig>
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