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PacificBankHeistCallout
DekoKiyo edited this page May 13, 2024
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2 revisions
The robber has taken hostages and barricaded themselves inside the pacific bank.
Which do you choose, the lives of hostages or solve the incident quickly?
Warning
This callout contains some violent words. Please be careful it is not for you.
Config File: plugins/LSPDFR/JapaneseCallouts/Xml/BankHeistConfig.xml
Setting Name | Description | Note |
---|---|---|
HostageCount | The count of hostages. | Its maximum will be HostagePositions 's count. |
WifeName | The wife name of the robber who you can talk to by phone. | |
PoliceCruisers | Police Cruisers' settings | |
PoliceTransporters | Police Transporters' settings | |
PoliceRiots | Police Riots' settings | |
Ambulances | Ambulances' settings | |
Firetrucks | Firetrucks' settings | |
PoliceOfficerModels | Police Officers' settings | |
PoliceSWATModels | SWATs' settings | |
ParamedicModels | Paramedics' settings | |
FirefighterModels | Firefighters' settings | |
CommanderModels | Commander's settings | |
WifeModels | Wife's settings | |
RobberModels | Robber's settings | |
HostageModels | Hostages' settings | |
OfficerWeapons | Officers' weapon settings | |
SWATWeapons | SWATs' weapon settings | |
RobbersWeapons | Robbers' weapon settings | |
RobbersThrowableWeapons | Robber's sub weapon settings | You can set a weapon which not throwable too |
WeaponInRiot | The weapons which you can get in the riot settings | |
PoliceCruiserPositions | Police Cruisers' position and heading | |
PoliceTransportPositions | Police Transporters' position and heading | |
RiotPositions | Police Riots' position and heading | |
AmbulancePositions | Ambulances' position and heading | |
FiretruckPositions | Firetrucks' position and heading | |
AimingOfficerPositions | Aiming officers' position and heading | |
StandingOfficerPositions | Standing officer's position and heading | |
NormalRobbersPositions | Robbers' position and heading | |
RobbersNegotiationPositions | Robbers' position and heading in negotiation | |
RobbersSneakPosition | Robbers who sneaking position and heading | Set "is_right" true to turn right |
RobbersInVaultPositions | Robbers who is in vault position and heading | |
RobbersSurrenderingPositions | Surrender position and heading | |
FirefighterPositions | Firefighters' position and heading | |
ParamedicPositions | Paramedics' position and heading | |
LeftSittingSWATPositions | The position and heading settings of SWAT officers who are on the left side of the door of the bank. | |
RightSittingSWATPositions | The position and heading settings of SWAT officers who are on the right side of the door of the bank. | |
RightLookingSWATPositions | The position and heading settings of SWAT officers who are on the right side of the door of the bank and looking at the door. | |
HostagePositions | Hostages' position | Cannot set heading |
HostageSafePosition | Rescued hostages' safe position and heading | |
CommanderPosition | Commander's position and heading | |
WifePosition | The robber's wife spawn position and heading | |
WifeVehicleDestination | The destination of wife position | Cannot set heading |
<?xml version="1.0" encoding="UTF-8"?>
<BankHeistConfig>
<HostageCount>8</HostageCount>
<WifeName>Maria</WifeName>
<PoliceCruisers>
<Vehicle chance="50">POLICE</Vehicle>
<Vehicle chance="30">POLICE2</Vehicle>
<Vehicle chance="80">POLICE3</Vehicle>
<Vehicle chance="15">POLICE4</Vehicle>
<Vehicle chance="40">POLICE5</Vehicle>
</PoliceCruisers>
<PoliceTransporters>
<Vehicle chance="100">POLICET</Vehicle>
</PoliceTransporters>
<PoliceRiots>
<Vehicle chance="100">RIOT</Vehicle>
</PoliceRiots>
<Ambulances>
<Vehicle chance="100">AMBULANCE</Vehicle>
</Ambulances>
<Firetrucks>
<Vehicle chance="100">FIRETRUK</Vehicle>
</Firetrucks>
<PoliceOfficerModels>
<!-- Male -->
<!-- LSPD Class A -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Class B -->
<Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="194" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Class C -->
<Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_watch_model="4" comp_watch_texture="1" comp_mask_model="102" comp_mask_texture="1" comp_top_model="191" comp_top_texture="1" comp_upperskin_model="12" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="14" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Suit -->
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="5" comp_top_texture="5" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="2" comp_pants_model="11" comp_pants_texture="5" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="14" comp_armor_model="25" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Jacket -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="30" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Raincoat -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="188" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- Female -->
<!-- LSPD Class A -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="203" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Class B -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="196" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Class C -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="193" comp_top_texture="1" comp_upperskin_model="10" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Suit -->
<Ped chance="15" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="25" comp_top_texture="2" comp_upperskin_model="8" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="65" comp_undercoat_texture="2" comp_pants_model="4" comp_pants_texture="4" comp_shoes_model="30" comp_shoes_texture="1" comp_accessories_model="1" comp_accessories_texture="1" comp_armor_model="27" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Jacket -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Raincoat -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="190" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_M_Y_COP_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_F_Y_COP_01</Ped>
</PoliceOfficerModels>
<PoliceSWATModels>
<!-- Male -->
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="151" comp_hat_texture="1" comp_glasses_model="22" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="221" comp_top_texture="1" comp_upperskin_model="180" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="16" comp_undercoat_texture="1" comp_pants_model="32" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="111" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- Female -->
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="150" comp_hat_texture="1" comp_glasses_model="23" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="231" comp_top_texture="1" comp_upperskin_model="216" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="49" comp_undercoat_texture="1" comp_pants_model="31" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="82" comp_accessories_texture="1" comp_armor_model="19" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" random_props="true">S_M_Y_SWAT_01</Ped>
</PoliceSWATModels>
<ParamedicModels>
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_M_PARAMEDIC_01</Ped>
</ParamedicModels>
<FirefighterModels>
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_Y_FIREMAN_01</Ped>
</FirefighterModels>
<CommanderModels>
<!-- Male FBI Suit -->
<Ped chance="100" is_sunny="true" is_rainy="false" is_snowy="false" comp_mask_model="1" comp_mask_texture="1" comp_top_model="11" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="1" comp_pants_model="11" comp_pants_texture="1" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="9" comp_armor_model="23" comp_armor_texture="1" comp_parachute_model="29" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" random_props="true">IG_FBISUIT_01</Ped>
</CommanderModels>
<WifeModels>
<Ped chance="100" random_props="true">A_F_Y_EASTSA_01</Ped>
</WifeModels>
<RobberModels>
<Ped chance="100" health="200" armor="750" random_props="true">MP_G_M_PROS_01</Ped>
</RobberModels>
<HostageModels>
<Ped chance="20" random_props="true">A_M_M_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_02</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_03</Ped>
<Ped chance="20" random_props="true">A_F_Y_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_F_Y_FEMALEAGENT</Ped>
</HostageModels>
<OfficerWeapons>
<Weapon chance="100">
<Model>WEAPON_PISTOL</Model>
<Components>
<Component>COMPONENT_AT_PI_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_COMBATPISTOL</Model>
<Components>
<Component>COMPONENT_AT_PI_FLSH</Component>
</Components>
</Weapon>
</OfficerWeapons>
<SWATWeapons>
<Weapon chance="100">
<Model>WEAPON_CARBINERIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_ASSAULTRIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
</SWATWeapons>
<RobbersWeapons>
<Weapon chance="100">
<Model>WEAPON_SAWNOFFSHOTGUN</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_ASSAULTRIFLE</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_PUMPSHOTGUN</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_ADVANCEDRIFLE</Model>
</Weapon>
<Weapon chance="30">
<Model>WEAPON_PISTOL</Model>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_ASSAULTSMG</Model>
</Weapon>
</RobbersWeapons>
<RobbersThrowableWeapons>
<Weapon chance="50">
<Model>WEAPON_GRENADE</Model>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_SMOKEGRENADE</Model>
</Weapon>
</RobbersThrowableWeapons>
<WeaponInRiot>
<Weapon chance="100">
<Model>WEAPON_CARBINERIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="100">
<Model>WEAPON_ASSAULTRIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
</WeaponInRiot>
<PoliceCruiserPositions>
<Position x="271.3" y="180.6" z="104.3" heading="69.4" />
<Position x="258.9" y="185.2" z="104.4" heading="69.8" />
<Position x="246.8" y="189.8" z="104.8" heading="68.1" />
<Position x="236.9" y="193.9" z="104.9" heading="-110.7" />
<Position x="227.7" y="197.9" z="105.0" heading="64.5" />
<Position x="220.6" y="217.9" z="105.1" heading="-18.9" />
<Position x="223.9" y="226.8" z="105.1" heading="-20.0" />
<Position x="231.3" y="173.6" z="104.9" heading="-110.2" />
</PoliceCruiserPositions>
<PoliceTransportPositions>
<Position x="273.9" y="191.7" z="104.6" heading="54.3" />
<Position x="219.0" y="175.1" z="105.2" heading="-111.1" />
</PoliceTransportPositions>
<RiotPositions>
<Position x="220.2" y="209.2" z="105.1" heading="23.2" />
<Position x="265.4" y="192.2" z="104.4" heading="-139.9" />
</RiotPositions>
<AmbulancePositions>
<Position x="263.2" y="158.9" z="104.2" heading="-110.3" />
<Position x="254.0" y="162.2" z="104.4" heading="-109.2" />
</AmbulancePositions>
<FiretruckPositions>
<Position x="239.6" y="170.7" z="105.1" heading="-109.9" />
</FiretruckPositions>
<BarrierPositions>
<Position x="266.5" y="182.4" z="103.6" heading="-20.1" />
<Position x="263.4" y="183.6" z="103.7" heading="-20.1" />
<Position x="254.3" y="186.8" z="103.9" heading="-20.1" />
<Position x="251.2" y="187.9" z="103.9" heading="-20.1" />
<Position x="241.6" y="192.0" z="104.1" heading="-21.5" />
<Position x="232.2" y="195.8" z="104.2" heading="-22.2" />
<Position x="223.8" y="200.1" z="104.4" heading="-33.5" />
<Position x="220.9" y="203.0" z="104.4" heading="-53.1" />
<Position x="222.2" y="222.2" z="104.4" heading="-110.2" />
<Position x="227.7" y="228.2" z="104.5" heading="159.8" />
<Position x="230.5" y="227.2" z="104.5" heading="159.8" />
</BarrierPositions>
<AimingOfficerPositions>
<Position x="219.8" y="220.3" z="105.5" heading="-120.1" />
<Position x="218.5" y="216.5" z="105.5" heading="-105.7" />
<Position x="226.1" y="197.0" z="105.4" heading="-19.9" />
<Position x="234.4" y="193.3" z="105.2" heading="-21.4" />
<Position x="247.8" y="187.9" z="105.0" heading="-29.9" />
<Position x="257.3" y="184.2" z="104.9" heading="2.6" />
<Position x="260.5" y="183.1" z="104.8" heading="-12.2" />
</AimingOfficerPositions>
<StandingOfficerPositions>
<Position x="215.2" y="177.1" z="105.3" heading="70.4" />
<Position x="218.6" y="207.0" z="105.4" heading="113.0" />
</StandingOfficerPositions>
<NormalRobbersPositions>
<Position x="262.5" y="211.9" z="106.2" heading="161.0" />
<Position x="257.3" y="214.9" z="106.2" heading="160.5" />
<Position x="235.4" y="217.3" z="106.2" heading="116.3" />
<Position x="237.9" y="213.6" z="106.2" heading="69.5" />
<Position x="243.7" y="212.4" z="110.2" heading="-20.6" />
<Position x="266.6" y="220.1" z="110.2" heading="69.9" />
<Position x="254.7" y="228.1" z="106.2" heading="161.5" />
<Position x="268.2" y="223.0" z="103.4" heading="159.4" />
<Position x="246.7" y="218.7" z="106.2" heading="169.6" />
<Position x="251.0" y="208.6" z="106.2" heading="-21.0" />
</NormalRobbersPositions>
<RobbersNegotiationPositions>
<Position x="235.3" y="216.8" z="106.2" heading="115.5" />
<Position x="243.0" y="222.6" z="106.2" heading="70.8" />
<Position x="256.1" y="216.8" z="106.2" heading="-109.0" />
<Position x="254.0" y="213.1" z="106.2" heading="-109.1" />
<Position x="257.6" y="222.5" z="106.2" heading="159.9" />
<Position x="264.0" y="224.6" z="101.6" heading="-110.5" />
<Position x="237.0" y="218.3" z="110.2" heading="-66.1" />
</RobbersNegotiationPositions>
<RobbersSneakPosition>
<Position x="255.1" y="222.0" z="106.2" heading="-18.7" is_right="false" />
<Position x="263.1" y="215.4" z="110.2" heading="-175.0" is_right="false" />
<Position x="265.2" y="222.3" z="101.6" heading="125.6" is_right="false" />
<Position x="257.0" y="205.4" z="110.2" heading="-24.9" is_right="true" />
<Position x="235.8" y="228.0" z="110.2" heading="-122.6" is_right="true" />
<Position x="238.9" y="228.3" z="106.2" heading="34.7" is_right="true" />
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<RobbersInVaultPositions>
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<FirefighterPositions>
<Position x="244.9" y="168.3" z="104.9" heading="-24.0" />
</FirefighterPositions>
<ParamedicPositions>
<Position x="250.8" y="165.5" z="104.7" heading="-21.2" />
<Position x="259.8" y="162.4" z="104.6" heading="-20.5" />
</ParamedicPositions>
<LeftSittingSWATPositions>
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<Position x="232.0" y="211.0" z="105.4" heading="93.8" />
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<Position x="262.3" y="199.6" z="104.9" heading="127.6" />
</LeftSittingSWATPositions>
<RightSittingSWATPositions>
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<RightLookingSWATPositions>
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</RightLookingSWATPositions>
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<Position x="248.3" y="229.7" z="106.2" />
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</BankHeistConfig>