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Issues list
dragon should have dying animation or so instead of just being deleted
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34328
opened Jan 9, 2025 by
lzk228
Sec probably should have magboots in hardsuit lockers
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34325
opened Jan 9, 2025 by
kosticia
Flying mobs and mobs with noslips/magboots experience friction effects on ice crusts
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#34323
opened Jan 9, 2025 by
K-Dynamic
You can't tell if a mixed puddle is slippery or not
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#34322
opened Jan 9, 2025 by
K-Dynamic
lizards should have troubles with digesting non meat rather than not being able to even put it in their mouth
#34319
opened Jan 9, 2025 by
lzk228
yaml AudioParams are often ignored
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Help Wanted
Status: Requesting additional help for this to be completed.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34318
opened Jan 9, 2025 by
ElectroJr
5 tasks
MRP shuttlebombing rule should be mechanically enforced
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
A: Rules
Area: Changes to the default server rules as provided by Wizden.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34314
opened Jan 9, 2025 by
Callmore
Cannot use movement keys to ghost while dead in a ripley APLU
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#34313
opened Jan 9, 2025 by
Zachryan593
custom announcement sound isn't available if globale: false
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34310
opened Jan 9, 2025 by
lzk228
Oasis has only one wide sink between 3 janitors
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34309
opened Jan 9, 2025 by
Callmore
guidebook localization support
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34305
opened Jan 8, 2025 by
lzk228
EVA helmet has a doafter to equip
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34301
opened Jan 8, 2025 by
K-Dynamic
inventory slots are not localizable
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34299
opened Jan 8, 2025 by
lzk228
Anomaly locators do not locate anomaly injectors
A: Science
Area: Science department, not including Silicons.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#34286
opened Jan 8, 2025 by
K-Dynamic
Some handheld devices need to activate again after closing or have redundant activation feature
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#34285
opened Jan 8, 2025 by
K-Dynamic
Debug Assert in UdderSystem
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34282
opened Jan 8, 2025 by
slarticodefast
some food system loc strings don't respect gender
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#34275
opened Jan 7, 2025 by
lzk228
Cutlery is disproportionately large
A: Art
Area: Art with no implications for other areas.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#34269
opened Jan 7, 2025 by
Alpaccalypse
Guidebook reagents could do with some reorganisation.
A: Guidebook
Area: Ingame guidebook, content or technical implementation
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34266
opened Jan 7, 2025 by
Alpaccalypse
Holopads have no collision with walls
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
T: Bugfix
Type: Bugs and/or bugfixes
#34260
opened Jan 7, 2025 by
VerinSenpai
Utensil restrictions for food are currently pointless.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34257
opened Jan 6, 2025 by
Alpaccalypse
Chopsticks and fork being default utensils causes strange inconsistencies.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34255
opened Jan 6, 2025 by
Alpaccalypse
togglelights is toggled on/off by explosions or just screen shake
Issue: Replicated
This issue has been replicated by another user.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34253
opened Jan 6, 2025 by
TeenSarlacc
You can roll 'protect' or 'assist' on permadead targets
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34250
opened Jan 6, 2025 by
K-Dynamic
Debug assert crash when right-clicking on entity spawn panel using an object with placement
A: Admin Tooling
Area: Admin tooling and moderation.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
T: Bugfix
Type: Bugs and/or bugfixes
#34247
opened Jan 6, 2025 by
K-Dynamic
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