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scene_loader
Paweł Waligóra edited this page May 22, 2024
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Module for scene management (loading and un loading scenes).
Each time scene_loader::load_scene() is called, a new scene is created. Same scene can't be loaded twice unless it's first un_loaded with scene_loader::un_load_scene().
Many scenes can be loaded at once.
Scenes are read from a scene_file.
- engine
- scripts_system
- scene_loader
- time_system
-
input_system
- input_system::key_held
- input_system::key_events
- input_system::subscribe() (deprecated)
- input_system::axis_state()
- input_system::key_bind
- input_system::axis
- input_system::double_axis
- input_system::triple_axis
- input_system::axis2
- input_system::double_axis2
- input_system::triple_axis2
- input_system::axis-choice
- renderer
- physics
- ui_system
- game