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physics::colliders::plane
Paweł Waligóra edited this page May 5, 2024
·
2 revisions
My original collider type. Has flat plane shape. Collides only from 1 side. Other one is pass-through. Good for floors and walls.
Declared in: physics.h
file.
Defined in: physics.cpp
file
For usage refer to physics::collider.
- engine
- scripts_system
- scene_loader
- time_system
-
input_system
- input_system::key_held
- input_system::key_events
- input_system::subscribe() (deprecated)
- input_system::axis_state()
- input_system::key_bind
- input_system::axis
- input_system::double_axis
- input_system::triple_axis
- input_system::axis2
- input_system::double_axis2
- input_system::triple_axis2
- input_system::axis-choice
- renderer
- physics
- ui_system
- game