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input_system
Paweł Waligóra edited this page May 7, 2024
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9 revisions
namespace input_system
Handles input. Calls functions/ methods that subscribed to chosen input action (key presses / releases). Also keeps track of held buttons.
- variables
- functions
- input_system::subscribe() (deprecated)
- input_system::axis_state()
- classes
- input_system::key_bind
- input_system::axis
- input_system::double_axis
- input_system::triple_axis
- input_system::axis2
- input_system::double_axis2
- input_system::triple_axis2 (Axis2 classes are analogous to axis classes. They only differ in internal implementation. For tips on which one to choose refer to input_system::axis-choice.)
Subscribe to key press / release using: input_system::subscribe(), or use one of the axis classes or input_system::key_bind class.
- engine
- scripts_system
- scene_loader
- time_system
-
input_system
- input_system::key_held
- input_system::key_events
- input_system::subscribe() (deprecated)
- input_system::axis_state()
- input_system::key_bind
- input_system::axis
- input_system::double_axis
- input_system::triple_axis
- input_system::axis2
- input_system::double_axis2
- input_system::triple_axis2
- input_system::axis-choice
- renderer
- physics
- ui_system
- game