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game::physics_object
Paweł Waligóra edited this page May 22, 2024
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1 revision
A script that just aggregates:
Useful for any physical object such as:
#include "physical_object.h"
Just declare game::physical_object
as one of the fields in a script.
- engine
- scripts_system
- scene_loader
- time_system
-
input_system
- input_system::key_held
- input_system::key_events
- input_system::subscribe() (deprecated)
- input_system::axis_state()
- input_system::key_bind
- input_system::axis
- input_system::double_axis
- input_system::triple_axis
- input_system::axis2
- input_system::double_axis2
- input_system::triple_axis2
- input_system::axis-choice
- renderer
- physics
- ui_system
- game