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Releases: NightFright2k19/quake_authmdl

Revision #26

10 Sep 11:21
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  • Added:
    [ID1] Spawn (from Quake Kex, converted by osj)
    [ROG] Hellspawn (based on Spawn from Quake Kex, converted/edited by osj)
  • Update:
    [ALL] Progs.dat: Support for new DOPA episode ending text (client.qc), fix for losing runes under certain conditions (client.qc/world.qc), fix for items spawning too early (items.qc), cleaned up code to eliminate most compiler warnings
    [ID1] Progs.dat: Deactivated "sv_aim" reset to 0.93 after loading new level
    [ID1] Chthon, Death Knight, Enforcer, Fiend, Ogre, Rotfish, Scrag, Vore, Zombie (from Quake Kex, converted by osj)
    [ID1] Headgibs: Death Knight, Enforcer, Fiend, Ogre, Scrag, Shambler, Vore, Zombie (by osj)
    [ID1] Rocket Launcher (from Quake Kex, converted by Seven and edited by osj)
    [HIP] [ROG] Progs.dat: Quad cheat sound fix, shooting/jumping when respawning fix, sliding/not-jumping on monsters/boxes/players fix
    [ROG] Multi-Grenade Ogre + headgibs (based on Ogre from Quake Kex, converted/edited by osj)
    [ROG] Multi-Rocket Launcher (based on RL from Quake Kex, converted by Seven and edited by osj)

Revision #25

19 Jul 05:14
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  • Added:
    • Items
      [ROG] Plasma cells by NightFright
  • Update:
    • NPCs
      [ID1] Scrag: Fullbright pixels removed
      [ID1] Shub-Niggurath: New breathing animation + tentacle position fix
      [ID1] Vore: Choppy walking animation cycle fixed
      [ID1] Zombie + headgib: Fullbright pixels removed
    • Weapons
      [ID1] Super Shotgun view model repositioned (x-axis: +0.5, z-axis: +1)
      [ID1] Muzzleflash for Grenade/Rocket Launcher by Seven
      [ROG] Muzzleflash for Multi-Grenade/-Rocket Launcher by Seven
    • Items
      [ID1] More details for ijed's health/ammo boxes by NightFright
      [ID1] [ROG] Skin corrections for shell/nail/(multi-)rocket ammo boxes
      [ROG] More details for lava nail/multi-rocket ammo boxes by NightFright
    • Props
      [ID1] Replaced Exploding Boxes (renamed MDLs) with true BSPs, based on ijed's brush models (should fix warnings e.g. in Copper)

Revision #24

01 Mar 10:29
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  • Update: NPCs
    [ID1] Fullbright pixels on Chthon skin removed by osj
  • Update: Weapons
    [ID1] Smoother recoil animation + skin adjustments for Rocket Launcher by osj
    [ROG] Smoother recoil animation + skin adjustments for Multi-Rocket Launcher by osj
  • Update: Items
    [ID1] Backpack UV mapping skin fix by Tea Monster
    [ID1] Pentagram of Protection by Lunaran (from "Copper")
    [ID1] Quad Damage by Lunaran (from "Copper")
    [ROG] Anti-Grav Belt skin downsized by 50% (to avoid issues in many ports)
  • Update: Props
    [ID1] Lava ball by osjclatchford (based on Chillo model)
    [HIP] Lava rock by osjclatchford (based on Chillo model)
    [HIP] Proximity bomb by osjclatchford (based on Chillo model)

Revision #23

04 Feb 13:38
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  • Added: (N)PCs
    [ID1] Shub-Niggurath by Tea Monster (skin by osjclatchford)
    [ROG] Minotaur Statue by osjclatchford (based on Chillo model)
    [ROG] Mummy by osjclatchford (based on Chillo model)
    [ROG] Ranger with CTF skin by osjclatchford (based on capnbubs model)
  • Added: Items
    [ID1] Biosuit by Tea Monster
    [ID1] Keycards by Tea Monster (skins by osjclatchford)
    [ID1] Ring of Shadows by osjclatchford (based on AD model)
    [HIP] Empathy Shield by Tea Monster (skin by Phredreeke)
    [HIP] Horn of Conjuring by Tea Monster
    [HIP] Wetsuit by Tea Monster
    [ROG] Anti-Grav Belt by Tea Monster (skin by Phredreeke)
  • Added: Props
    [ID1] Eyes by osjclatchford (based on HIP model)
    [ID1] Lava ball by osjclatchford (based on AD model)
    [ID1] Exploding boxes by Bloodshot (from Quake 1.5)
    [HIP] Lava rock by osjclatchford (based on AD model)
    [HIP] Proximity bomb by osjclatchford (based on AD model)
    [ROG] Fireball by osjclatchford (based on "Malice" model)
  • Update: Props
    [ID1] Gibs by Sock (from AD)
    [ID1] Torch/Flame by Chillo (skin edits by osjclatchford)
  • Update: [ID1] Vore breasts removed by Tea Monster/osjclatchford
    [ID1] Model size optimizations for Ranger/Grunt head gibs and Vore
    [ROG] Lava nail by Chillo (skin by osjclatchford)

Revision #22

23 Dec 09:24
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  • Added: [ID1] Scrag head gibs (h_wizard)
  • Update: Progs.dat refresh
    [ID1] Frikbot support removed
    [HIP] Nextthink AI update (misc.qc, zombie.qc)
    [ROG] Nextthink AI update (dragon.qc, misc.qc, mummy.qc, tarbaby.qc, zombie.qc)
  • Update: [ID1] Super Shotgun (Dwere) reskin by osjclatchford
  • Update: [ID1] [ROG] (Multi-Grenade) Ogre (Chillo) skin adjustments by osjclatchford

Revision #21

07 Dec 06:42
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  • General: Progs.dat files now external (can be deleted if desired)
  • Added: [ROG] Lava nail (lspike) based on Chillo's model (skin by NightFright)
  • Update: Progs.dat refresh
    - [HIP] [ROG] Super Nailgun renamed to Perforator (already done for ID1 with Rev. #19)
    - [ROG] Electric eels now become non-solid after death much sooner
  • Update: Weapons
    - [ID1] Shotgun (v_shot) with reload animation (Barnaby/Dwere) --> Prev. shotgun with slightly improved skin still included as v_shot1
    - [ID1] Perforator (v_nail2) with modified rear center (Dwere, skin by osjclatchford)
    - [ID1] Grenade/Rocket Launcher reverted back to Rev. #19 (Plague/osj)
    - [HIP] Proximity Gun based on Dwere's model (remodel/skin by osjclatchford)
    - [ROG] Lava Perforator (v_lava2) with modified rear center (Dwere/osj, skin modified by NightFright)
    - [ROG] Multi-Grenade/Multi-Rocket Launcher based on Plague's model (skin by osjclatchford)
  • Update: Added missing flag #4 (GIB) for head models
    - [ID1] Rottweiler (h_dog), Shambler (h_shams), Zombie (h_zombie)
    - [ROG] Knight/Statue (h_knight)
  • Update: [ID1] [ROG] Fixed wrong flag #32 (ZOMBGIB) for Ogre head (h_ogre) and removed one fullbright pixel

Revision #20

30 Nov 09:06
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  • General: Version numbering changed for better overview
  • Update: [ROG] Progs.dat refresh #3 (critical R1M7 elevator bug fixed - again)
  • Update: [ID1] Chthon, Death Knight and Ogre mdls recompressed with QuArK to save 70% file size
  • Update: Models reverted to previous versions
    - [ID1] Knight (+ head gibs) back to Rev. #15 (Chillo --> Lunaran)
    - [ID1] Death Knight (+ head gibs) back to Rev. #18 (Chillo)
    - [ID1] Grenade launcher (+ pickup) back to Rev. #16 (Plague/sock/osj --> Dwere)
    - [ID1] Rocket launcher (+ pickup) back to Rev. #16 (Plague/sock/osj --> Dwere)
  • Update: Chillo model reskins by osjclatchford
    - [ID1] Fiend
    - [ID1] Vore
    - [ID1] [ROG] Ogre (+ head gibs)

Revision #19

20 Nov 15:49
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  • Update: [ALL] Progs.dat refresh #2 (ID1 based on URQP 1.06a QuakeC fixes; HIP/ROG partially fixed), including FrikBot X++ support for ID1
  • Update: [ID1] Death Knight (+ head gibs) by Chillo
  • Update: [ID1] Fiend by Chillo (replaces Bloodshot's version)

Revision #18

16 Nov 15:57
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  • Update: [ALL] Progs.dat refresh (projectile position fixes for ALL weapons, not just nailguns)
  • Update: [ROG] Ooppee's custom Plasmagun code removed from progs.dat (original gun behavior restored)

Revision #17

17 Mar 11:46
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  • Added: [ID1] Death Knight head gibs reskin based on sock's model by osjclatchford
  • Update: [ID1] Enforcer (+ head gibs) reskin based on Chillo's model by osjclatchford
  • Update: [ID1/ROG] Ogre (+ head gibs) reskin based on Chillo's model by osjclatchford
  • Update: [ID1] Player head gibs reskin based on sock's h_guard model by osjclatchford
  • Update: [ID1] Grenade Launcher (+ pickup) reskin based on Plague's & sock's models & by osjclatchford
  • Update: [ID1] Rocket Launcher (+ pickup) reskin based on Plague's & sock's models by osjclatchford
  • Update: [ID1] Grenade reskin based on Bloodshot's model by osjclatchford