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NightFright2k19 committed Dec 23, 2020
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50 changes: 35 additions & 15 deletions auth_mdl.txt
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Expand Up @@ -2,9 +2,9 @@
Advanced engine needed : Any (tested on Mark V and Quakespasm-Spiked)
Primary purpose : Singleplayer/Multiplayer
======================================================================================================================
Title : Authentic Model Improvement Collection (rev. #21)
Filename : AUTH_MDL-R21.ZIP
Release date : Dec 7, 2020
Title : Authentic Model Improvement Collection (rev. #22)
Filename : AUTH_MDL-R22.ZIP
Release date : Dec 23, 2020
Author : NightFright


Expand All @@ -25,7 +25,7 @@ Visually improved (N)PC models:
- Ogre + Multi-Grenade Ogre (DoE) ............................ ogre.mdl, h_ogre.mdl
- Ranger ..................................................... player.mdl, h_player.mdl
- Rottweiler ................................................. dog.mdl, h_dog.mdl
- Scrag ...................................................... wizard.mdl
- Scrag ...................................................... wizard.mdl, h_wizard.mdl
- Shambler ................................................... shambler.mdl, h_shams.mdl
- Teleporter Sphere .......................................... teleport.mdl
- Vore ....................................................... shalrath.mdl, h_shal.mdl
Expand Down Expand Up @@ -71,14 +71,21 @@ Fixed ID1 models:
- Runes: Fixed UV mapping .................................... end1-4.mdl

Code fixes (progs.dat):
- Projectile position fixes for all weapons (ID1/HIP/ROG)
- Projectile position fixes for all weapons (when looking up/down)
- Fish count fix (fishes are no longer counted 2x)
- Fish/Electric eel blocking player after death fix (now become non-solid after 3rd death frame)
- Megahealth rot fix (when picking up more than one Megahealth, health no longer "rots" faster)
- Door unlock sound fix (you can hear the key sound now)
- AI update for Ogre/Shambler/Zombie (prevents monsters from sometimes stopping/not starting to walk)
- R1M7 elevator fix (prevents crashes when pushing the elevator button in DoE's R1M7)
- And more...

----------------------------------------------------------------------------------------------------------------------

Models NOT remade (yet?):

ID1:
- Enemies: Rotfish (fish.mdl), Scrag head gibs (h_wizard.mdl), Spawn (tarbaby.mdl)
- Enemies: Rotfish (fish.mdl), Spawn (tarbaby.mdl)
- Boss: Shub-Niggurath (oldone.mdl)
- Items: Biosuit (suit.mdl), Ring of Shadows (invisibl.mdl)

Expand All @@ -90,11 +97,13 @@ HIP:

ROG:
- Enemies: Electric Eel (eel2.mdl/eelgib.mdl/eelhead.mdl), Hell Spawn (tarbaby.mdl),
Phantom Swordsman (sword.mdl), Wrath (wrath.mdl/wrthgib1-3.mdl)
Minotaur statue (hknight.mdl/h_hellkn.mdl), Phantom Swordsman (sword.mdl),
Wrath (wrath.mdl/wrthgib1-3.mdl), Zombie (zombie.mdl + frames #198-207 in animation "cruc_")
- Bosses: Dragon (dragon.mdl/drggib01-03.mdl), Guardians (morph_az.mdl/morph_eg.mdl/morph_gr.mdl),
Hephaestus (lavaman.mdl), Mummy (mummy.mdl), Overlord (s_wrath.mdl/s_wrtgb1-3.mdl),
Hephaestus (lavaman.mdl), Mummy (mummy.mdl), Overlord (s_wrath.mdl/s_wrtgb1-3.mdl)
- Items: Anti-Grav Belt (beltup.mdl), Plasma Cell (plasma.mdl), Power Shield (shield.mdl/p_shield.mdl)


----------------------------------------------------------------------------------------------------------------------
I N S T A L L A T I O N
----------------------------------------------------------------------------------------------------------------------
Expand All @@ -116,15 +125,14 @@ capnbubs ............................. Player, Grunt, Rottweiler
Chillo ............................... Chthon, Death Knight, Enforcer, Fiend, Ogre, Quad Damage, Scrag,
Teleport Sphere, Vore, Zombie
Dwere ................................ Reworked classic weapons (aka "Guns of Okayishness")
Johnny Law ........................... FrikBot X++ (based on FrikBotC by FrikaC / FrikBot X by Ryan Smith)
Louis "ijed" Manning ................. Rotfish fix for ID1 model, "Rubicon Rumble Pack" ammo/health boxes
Lunaran .............................. Knight
Maddes (et al.) ...................... URQP QuakeC fixes
NightFright .......................... RRP model realignments, ROG ammo box skins, URQP QuakeC code adjustments,
skin edits for backback (Sock), Zombie (Chillo), Lava Perforator (Dwere/osj)
and lava nail (Chillo)
osjclatchford ........................ Various skin edits:
- Head gibs: Death Knight, Player (Sock)
- Head gibs: Death Knight, Player (Sock), Scrag (Tea Monster/Chillo)
- Enemies: Enforcer, Fiend, Ogre, Vore (Chillo)
- Projectiles: Grenade (Bloodshot)
- Weapons: (Lava) Perforator (Dwere)
Expand All @@ -138,6 +146,7 @@ Seven ................................ Knight Statue skin (for Lunaran's model)
Simon "Sock" O'Callaghan ............. "RetroJam1"/"Arcane Dimensions" models
Quake runes with fixed UV mapping
talisa ............................... Dwere's reworked classic weapons skins for HIP/ROG
Tea Monster .......................... Scrag head gibs (based on Chillo's model)
TribalQuake .......................... Vore (Chillo) edits


Expand All @@ -148,17 +157,17 @@ L I N K S
- Authentic Model Improvements on Github:
https://github.com/NightFright2k19/authmdl

- Capnbubs model replacements:
- Model replacements (Capnbubs):
http://quakeone.com/forums/quake-mod-releases/works-progress/9573

- Dwere's "Guns of Okayishness":
- "Guns of Okayishness" (Dwere):
http://www.celephais.net/board/view_thread.php?id=60335&start=1438
http://quakeone.com/forum/quake-mod-releases/finished-works/12736

- Knight model replacement:
- Knight model replacement (Lunaran):
http://www.celephais.net/board/view_thread.php?id=61177

- QuakeC Fixes:
- QuakeC Fixes (Maddes):
https://www.quake-info-pool.net/q1/qcfix.htm


Expand All @@ -184,8 +193,9 @@ Difficulty Settings : No
Base : Modified
Build Time : 24+ hours
Editor(s) used : BSP compiling ......... TyrUtils 0.15.4 (qbsp.exe/light.exe)
Texture editing ....... TremorBroom
Texture editing ....... GIMP, TrenchBroom
Model realignment ..... QuArK 6.6, QME 3.1
Model tweaking ........ q1mv
Pak editing ........... PakScape
Known Bugs : (Hopefully) none

Expand All @@ -209,6 +219,16 @@ content in this file to allow further distribution.
C H A N G E L O G
----------------------------------------------------------------------------------------------------------------------

Revision #22 (Dec 23, 2020)
---------------------------
> Added: [ID1] Scrag head gibs (h_wizard)
> Update: Progs.dat refresh
- [ID1] Frikbot support removed
- [HIP] Nextthink AI update (misc.qc, zombie.qc)
- [ROG] Nextthink AI update (dragon.qc, misc.qc, mummy.qc, tarbaby.qc, zombie.qc)
> Update: [ID1] Super Shotgun (Dwere) reskin by osjclatchford
> Update: [ID1] [ROG] (Multi-Grenade) Ogre (Chillo) skin adjustments by osjclatchford

Revision #21 (Dec 7, 2020)
--------------------------
> General: Progs.dat files now external (can be deleted if desired)
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