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AUTHENTIC MODELS FOR QUAKE

A collection of replacement models which stay true to the classic Quake experience. Several assets are taken from the Quake Remaster, converted from MD5 to MDL. However, many entries (especially the BSP models and content from the mission packs) remain exclusive and enhance visuals beyond of what the Nightdive port can provide.

I. WHAT'S INCLUDED

(N)PCs:

  • Original game: Chthon, Death Knight, Enforcer, Fiend, Grunt, Knight, Ogre, Ranger, Rotfish, Rottweiler, Scrag, Shambler, Shub-Niggurath, Spawn, Vore, Zombie
  • Dissolution of Eternity (MP2): Hellspawn, Knight Statue, Minotaur Statue, Multi-Grenade Ogre, Mummy, Ranger w/ CTF skin

Weapons:

  • Original game: Axe, Shotgun, Super Shotgun, Nailgun, Perforator, Grenade Launcher, Rocket Launcher, Thunderbolt
  • Scourge of Armagon (MP1): Proximity Gun, Mjolnir
  • Dissolution of Eternity (MP2): Lava Nailgun, Lava Perforator, Multi-Grenade Launcher, Multi-Rocket Launcher, Plasma Gun

Items:

  • Original game: Ammo boxes, Armor, Backpack, Biosuit, Health boxes, Keys, Pentagram of Protection, Quad Damage, Ring of Shadows, Runes (fixed UV mapping)
  • Scourge of Armagon (MP1): Empathy Shield, Horn of Conjuring, Wetsuit
  • Dissolution of Eternity (MP2): Anti-Grav Belt, Lava nail boxes, Multi-rocket boxes, Plasma cells

Props/projectiles:

  • Original game: Exploding boxes, Eyes, Flames, Gibs, Lava ball, Projectiles, Teleporter sphere, Torch/Flame, Zombie gibs
  • Scourge of Armagon (MP1): Lava rock, Proximity bomb
  • Dissolution of Eternity (MP2): Fireball, Lava nails

II. SCREENSHOTS

screen01 screen02 screen03 screen04 screen05 screen06 screen07

III. CREDITS

  • Barnaby: Animated shotgun pump (original model)
  • Bloodshot: Grenade
  • capnbubs: Player, Grunt, Rottweiler
  • Chillo: Death Knight (ROG), Mummy (ROG), Teleport Sphere, Torch/Flame
  • dumptruck_ds: Runic keys (from pd_r_key.mdl in Progs_dump v3)
  • Dwere: Reworked classic weapons (aka "Guns of Okayishness")
  • Louis "ijed" Manning: "Rubicon Rumble Pack" ammo/health boxes
  • Lunaran: Knight, Pentagram, Quad Damage
  • Machine Games/Nightdive Studios: Chthon, Death Knight, Enforcer, Fiend, Ogre, Rocket Launcher, Scrag, Vore, Zombie
  • NightFright: ROG plasma cells, health/ammo box edits/realignments (ijed), skin edits for backback (Sock), Lava Perforator (Dwere/osj), Mjolnir
  • osjclatchford: Eyes, Ring of Shadows, Lava ball/rock, MD5 model conversions from QuakeEX, Headgibs (Death Knight, Enforcer, Ogre, Vore, Zombie), various skin edits
  • Phredreeke: Upscaled skins for Anti-Grav Belt + Empathy Shield
  • Renier "Skiffy" Banninga: Shambler
  • Seven: Knight Statue skin (for Lunaran's model), Original fixes for nail positioning and MP2 issues, Muzzleflash for Grenade Launcher
  • Simon "Sock" O'Callaghan: "RetroJam1"/"Arcane Dimensions" models, Quake runes with fixed UV mapping
  • talisa: Dwere's reworked classic weapons skins for HIP/ROG
  • Tea Monster: Shub-Niggurath, Anti-Grav Belt, Biosuit, Empathy Shield, Horn of Conjuring, Wetsuit, keycards
  • Tribal: Fiend death frame fix (QuakeEX)

Special Thanks

  • Capnbubs (for starting it all)
  • Chillo (for producing that massive amount of model remakes)
  • John Romero (for his fast feedback regarding the battery cell ammo)
  • Nightdive Studios (for their QuakeEX release)
  • Seven (the kind and patient soul of the QuakeOne forums)
  • Tea Monster (for his outstanding contributions)

AND...

  • osjclatchford (for being THE driving force of the project)