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Releases: spelunky-fyi/overlunky

0.4.4

11 Feb 18:15
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Finally the clutter is gone

Added tabbed single window interface to battle the mess in your screenshots
You can still detach tabs to their own windows or use the old messy interface if you're weird
Added Scripts tab to load Lua scripts
Note: Lua scripting is unstable, unfinished, undocumented and I promise the API will still change all the time, so don't make anything huge, it will break.

0.4.3

04 Feb 21:24
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Is there a hotfix for stupid

Fixed a crash when dragging nothing

0.4.2

04 Feb 17:34
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0.4.2 Pre-release
Pre-release
This release works in 1.20.2a

The last one did too, but also this one
Added keyboard (or pad) controlled noclip. It's like dragging, but no mouse!
Added global entity attributes to entity editor
Added UI to edit existing doors in entity editor
Added bunch of other things to entity editor probably, this git log is pretty long...
Fixed super dark UI when launching with no ini
Fixed a lot of other crashes and bugs
Lua scripting is still a hoax, but if it was being developed, you could drop ideas for the API here: https://github.com/spelunky-fyi/overlunky/issues/28

0.4.1

29 Jan 14:39
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Bugfixes for 1.20.1d

Actually saving entity spawn kits to ini now
Added alternative input disable feature that should work in fullscreen
Scripting is a hoax, don't believe what the government tells you

0.4.0

27 Jan 21:56
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Support for 1.20.1c

Moved from Rust to pure C++
(The porting to C++ may have some unforeseen consequences. Keep an eye out.)
Renamed hotkeys.ini to overlunky.ini
(There's no migration, sorry! The format is mostly same though, just prepend [hotkeys].)
Options are saved to overlunky.ini (manually!)
Proper UI color configuration window
Draw hitboxes for selected entity and players
Draw gridlines for all tiles
Bunch of other improvements to entity window
Bugfixes and some more bugs

0.3.7

15 Jan 21:00
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Lots of new shiny (and slippery) tools

Added entity properties window to expose a ton of variables from the dragged/spawned entity
(Like a thingy to change the dude inside the coffin for example. Too many things to list)
Added game properties window to expose a ton of variables from the game state
(Like the level time or dietary preferences)
Added options to automatically stack and scale tool windows
Shuffled some elements around to accommodate scaling better
Added button to save multi-entity-searches for later use (just for the current session for now)
Made selected things not immediately rip out of existence, but after moving a bit
Changed most of the input boxes to draggy input boxes (dblclick to manually edit)
All the new tools are pretty volatile, unoptimized and definitely not documented at all
Just try not to break anything while I'm gone OK

0.3.6

12 Jan 00:53
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Made the user interface smexier

Fixed clover and other flags getting eaten by pause menu option
Fixed entity list loading incomplete when the game hasn't even finished it
Exposed ImGui internal settings and metrics for tweakers
Added hotkeys to load/save options while running
Added a bunch of hotkeys to mess with the UI
I still ain't telling you what the new keys are, so check your ini/readme

0.3.5

10 Jan 15:19
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No more tossing bombs around when typing?

Added option to disable keyboarding to game when inputting text
^ I'm too tired to test this properly, but I don't think it works in fullscreen, hopefully windowed?
Added option to disable automatic pausing when window focus lost (Disables manual pausing too)
Added option to pause the game engine (It's like esc, except no menu in the way and you can move stuff...)

0.3.4

09 Jan 09:05
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Zoomies and bugfixes!

Added automatic zoom to level width
Fixed teleporting and grabbing things standing or hanging on other things
Made some mouse toys autofire, why not?

0.3.3

08 Jan 07:26
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Added ability to disable hotkeys

Added an empty default entity so you wouldn't spawn bedrock everywhere by accident
Added pageup/down for faster list navigation
Added ability to delete entities (more like teleport to void with one click)
Fixed some zoomy clicky issues in places where zoom doesn't even work
PSA: You might need to reset some hotkeys if you've used thumb buttons before (Some new defaults may overlap old keys)