Releases: spelunky-fyi/overlunky
Releases · spelunky-fyi/overlunky
0.5.4
This release is for Spelunky 2 1.21.0c Changes since 0.5.3 (That was May 17, it has been a while!) Not going over the Lua API additions, but there's hundreds of new things there! Here's some of the new UI feature highlights: Developer console to run lua commands, under the usual ~ (or what have you) Quick (re)start, jump to action instantly with (Ctrl+) Q Switch layers with Shift+Tab Moved some default mouse buttons around (you might need to clear your ini file) Mouse4 now controls the camera focus. Check Camera tool for additional features Ctrl/Mouse4 + Wheel controls the zoom Mouse5 destroys tiles and monsters pretty safely now Smoother hitbox rendering for hifps, zooming etc Fixed zoom being stupid when zooming in from 0 Show hitbox and info of hovered entities, Mouse3 to select hovered entity Show room types on grid Floor tiles are automatically spawned on grid Spawn overlay entities with Ctrl+Mouse1 (drag to offset things like totems) Add and remove powerups on entities New fields in all the Entity props submenus, check them out You can now change the UI font/sizes in the ini Enabled dock features in ImGui for testing. There are still some bugs though. To build your own UI, disable all the 3 windowing features in the options. Check the README for stuff I forgot to mention.
0.5.3
Support for 1.21.0c I don't really know what's in this, but the game got updated so A ton of new scripting stuff Some bug fixes
0.5.2
Script stuff Honestly not much is new, unless you like scripts Ton of additions to script api Save editor (work in progress)
0.5.1
Sound and input OL: Frame advance key when engine is paused LUA: Play custom sounds and music LUA: Input spoofing functions (TAS stuff) LUA: Some new variables, functions and some script breaking changes too
0.5.0
Wow, what a big milestone Anyway, warping was busted, so here's a hotfix
0.4.9
Warping and modules UI: Added buttons to warp instantly to levels UI: Added keyboard shortcuts for saved kits LUA: Load main.lua files under Mods/Packs to dev script mods for Playlunky LUA: Bugfixes for onlevel logic and other things LUA: Some new entity classes LUA: Enabled package lib for module loading LUA: Enabled coroutine lib, if someone actually uses them LUA: Added more option types LUA: Bunch of script examples for new and old features
0.4.8
Input and fullscreen fixes! Hopefully all the input, alt+tab and fullscreen related issues are history We didn't test this a lot, so you do that and tell us if it's broken Also some script fixes and new stuff maybe
0.4.7
Optimized the things Literally nothing new, just script api fixes (I don't consider randomizer features as new features here, there's some new features in randomizer though!)
0.4.6
Support for 1.20.3c Added some script api stuff Bundled some more lua examples Fixed old lua examples to use ENT_TYPE enums (Don't use numeric IDs in your scripts guys, those break when they add entities!)
0.4.5
Some bugfixes and more Lua Show level coordinates under mouse along with hitboxes Fixed teleporting or noclipping across the loop in CO Added more scripting features