Releases: spelunky-fyi/overlunky
Releases · spelunky-fyi/overlunky
WHIP Build
Commits
- [0c65be3]: WIP rollback function hook (Estebanfer) #369
- [5a590a5]: add local_data to StateMemory, to allow script data that gets affected by rollback (Estebanfer) #369
- [2543422]: hook rollback function with patch_and_redirect and fix it (Estebanfer) #369
- [9a994e4]: Merge branch 'main' into online-compat-stuff (Estebanfer) #369
- [bbffae5]: Merge branch 'main' into online-compat-stuff (Estebanfer) #369
- [a91419c]: Move local_state_datas to LocalStateData struct (Estebanfer) #369
- [f2e4f8b]: Merge branch 'main' into online-compat-stuff (Estebanfer) #369
- [e70fa55]: make more callbacks online compatible, fix deadlock (Estebanfer) #369
- [79c13f3]: format (Estebanfer) #369
- [43386cb]: docs, rename clone_heap -> copy_state, state local_data -> user_data (Estebanfer) #369
- [8df6529]: change state location to read-only via getter (Estebanfer) #369
- [488d643]: trigger PRE_COPY_STATE on Overlunky savestates (Estebanfer) #369
- [c704236]: move State::get_location to header file (Estebanfer) #369
- [3881f06]: minor autodoc fix (Estebanfer) #369
- [7e9c411]: remove PRE_COPY_STATE lua event for now (Estebanfer) #369
- [f105e88]: fix get_local_* return type in docs (Estebanfer) #369
- [f93ee54]: fix spawn_api and custom_allocator online (Estebanfer) #369
- [4b1a8b2]: Merge branch 'main' into online-compat-stuff (Estebanfer) #369
- [98cb792]: better deepcopy_object implementation (Estebanfer) #369
- [9f70235]: change get_location to get_offset, remove get_state_offset (Estebanfer) #369
0.6.3
Legacy release for 1.25.2 Bunch of UI improvements, like viewports and menu UI Lots of bugfixes to hitboxes and other smaller UI stuff 1.26 doesn't work btw and I don't even know how broken it is or if anyone has time to fix it
0.6.2
This is still for Spel2 1.25.2. Four months without stable release, so lots of features. Nothing new if you've been using the WHIP build. UI: Added font options to the style options window UI: Added new embedded font "Hack", a free monospace programming font UI: Changed the default font (Clear your font setting if you want to see it!) UI: Made the script prints *a lot* smaller and not be behind the console input UI: Added line numbers to console UI: Added option to disable ghost timer (Ctrl+O) UI: Added some liquid parameters like gravity in game properties UI: Tweaked camera dragging, focusing and zooming with mouse4 UI: Fixed noclip getting stuck on ladders and other things UI: Added some global variables to console for faster testing (`E == selected entity`, `U == its uid`, `P == get_player(1)`) UI: Added options to draw more/less hitboxes (for floor, liquid, logical...) UI: Added explosion hitbox previews for explosives UI: Draw some more circular hitboxes based on entity shape UI: Changed pause type so the music won't glitch UI: Added Finder Tool (F7). Search for entities based on name, type, flags... UI: Added menubar to find all the features. Hid some more tabs by default UI: Left Alt has joined the gang of available keyboard modifiers UI: (LAlt+Mouse1) Hold to draw perfectly decorated floor (or whatever) on grid UI: (LAlt+Mouse3) Hold to select many entities (you can do additional filtering in the finder) UI: (LAlt+Mouse4) Fix broken or un-decorated floors UI: (LAlt+Mouse5) Eraser UI: ([LAlt+]Delete) Delete multiple selected entities or current picked entity UI: (Mouse3) Spawn tools now default to current picked entity type UI: (Mouse3) Doubleclick if you want to clear explicitly selected entity type in spawner UI: Smart delete tries to kill entities with minimal side-effects, mess and crashing (WIP) UI: Entity mask used by these tools can be changed in the options UI: Disabled moving non-movable floors, it just makes a mess UI: Lots of small fixes to existing entity properties views API: Dozens of features from the last few months.
0.6.1
Supports Steam version 1.25.2 EXE: Added command line switch to launch Playlunky with OL (from Steam) UI: Option to disable game saves UI: Option to disable hitbox interpolation UI: Fix some hitboxes UI: Detach entity properties windows to look at many things UI: Ctrl+C to camp now skips the rope cutscene UI: Dark level options that actually work UI: Tooltips UI: Illumination to entity props (WIP) UI: HUD to show debugging info UI: Fix spawning floor on floor collision API: Stuff, lots
0.6.0
Added Speedhack to slow down or speed up the game like Cheat Engine, …
0.5.9
Just putting out a stableish version for 1.25.0b There's still some compatibility issues with Playlunky causing a crash, hopefully fixed soon You can spawn single liquid droplets with Ctrl Lua api things for the liquid stuff Oh and Overlunky.exe finally got an icon!
0.5.8
Nothing to see here, this is for 1.23.3 as we didn't have time before... 1.25.0 is out so yay more fixing stuff! Oh this is changelog.. Fixed stuff and there's api features, I dunno.
0.5.7
This is the last stable version for 1.21.0c Yes, I know 1.23.1b is out, this doesn't work on that Added ability to disable camp camera bounds and zoom in camp Added NPC quests to UI Fixed mattock uses in UI Tons of new Lua stuff, focusing on level generation and ingame rendering We've sent a group of highly intelligent monkeys to tackle 1.23, so hang on
0.5.6
Probably the last release for 1.21.0c Fixed crashing on start for new users (without an ini file) Changed how teleporting and noclipping with mounts works You can now spawn characters without using coffins as a workaround Added some fields in the save editor Lots of lua api stuff like always (The 1.23.whatever update soonTM sounds like a big one, so don't hold your breath for the tools to work right away.)
0.5.5
Added ingame key config editor under options Added keys to warp to next levels (like the buttons in warp tool) Added option to increment level_count when warping Added close buttons to all windows if you're still using that cluttered interface Fixed common text editing keys doing stuff if used as OL keys