Lots of new shiny (and slippery) tools
Added entity properties window to expose a ton of variables from the dragged/spawned entity
(Like a thingy to change the dude inside the coffin for example. Too many things to list)
Added game properties window to expose a ton of variables from the game state
(Like the level time or dietary preferences)
Added options to automatically stack and scale tool windows
Shuffled some elements around to accommodate scaling better
Added button to save multi-entity-searches for later use (just for the current session for now)
Made selected things not immediately rip out of existence, but after moving a bit
Changed most of the input boxes to draggy input boxes (dblclick to manually edit)
All the new tools are pretty volatile, unoptimized and definitely not documented at all
Just try not to break anything while I'm gone OK