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To Do List
UndeadNappist edited this page Aug 1, 2021
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In order of importance
- Handle any game-crashing or game-ending bugs that crop up.
- Handle player dissent and newbie influx.
- Improve gameflow
- Adjusting systems to make them give better feedback, clarity, and improve helpfiles accordingly
- When a player succeeds or fails particularly well, they should /know/.
- Helpfiles should provide information pertinent to players new to Shadowrun who intend to play the MUD.
- Make enemies/jobs scale appropriately with difficulty/reward.
- Mostly finished.
- Alter mechanics to more suit the MUD, regardless of canon or not.
- Scale weapon cost and rarity based on power, and not the arbitrary costs in the rulebooks.
- Give rare weapons/objectively worse weapons their own unique usable advantages (as opposed to just buffing / nerfing everything to be the same - see swords versus polearms, SMGs versus ARs, lasers versus literally anything, etc. Good reference examples: clubs, machine guns)
- Bringing mobs/mechanics/players more in line with canon in general.
- Adjusting systems to make them give better feedback, clarity, and improve helpfiles accordingly
- Modify and add new areas/zones.
- Complete clearly unfinished zones or bring them up to standard practice.
- A lot of canon items just have a description of what the item is, but not what they look like (centurion combat axes, vehicles, etc.)
- Some of them have items/mobs that clearly should be linked to quests or areas, but just aren't (brementon is bad about this).
- Complete clearly unfinished zones or bring them up to standard practice.
- Add more content
- Add more money sinks to the game (usually but not always by giving players cool stuff to buy)
List is probably incomplete.