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Shop Editing
To edit a shop, simply use sedit <vnum>
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A display of the current vnum you're editing.
The vnum of the NPC who will be the shopkeeper. All NPCs with this vnum will respond to the shop commands, so it's recommended to use a unique NPC.
Currently does nothing, but you should set this to correspond with the Shadowrun shop type for when it is implemented in the future. White-market shops will only take credsticks, grey-market will take both credsticks and cash, and black-market shops will only take cash.
The multiplier to the cost when the player purchases an item. May not be less than 1, and should usually be at least 1.1.
The multiplier to the cost when the player sells an item. Should be 0.1 unless you have special dispensation for a high-sell-profit shop.
The percent variance for the price. Shouldn't be more than 10%.
The shop's opening and closing time. This is disabled due to shop closure being a bad player experience.
The skill used when seeing if a player can convince a shopkeeper to special-order an item for them.
The racism menu. Use to forbid race categories like Human, Dwarf, Orc, etc.
Shop flags:
- Doctor (for shops that sell cyberware/bioware)
- !NEGOTIATE (all prices are flat and final)
- !RESELL (you sell something here, it's gone)
- Grey (TBD)
Specifies the categories of things this shop purchases. Shops are not required to purchase anything.
Lets you specify the strings the shopkeeper will say (or display, for inanimate keepers) for various situations. Note that you should not colorize the shop name.
Lets you specify the vnums of items you want the shopkeeper to sell. Items must have value to be sold-- if it costs 0, it won't show up.