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Shop Editing

luciensadi edited this page Dec 14, 2024 · 2 revisions

To edit a shop, simply use sedit <vnum>.

Main Menu

Shop Number: 123

A display of the current vnum you're editing.

1) Keeper: -1 (NULL)

The vnum of the NPC who will be the shopkeeper. All NPCs with this vnum will respond to the shop commands, so it's recommended to use a unique NPC.

2) Shop Type (not implemented): Grey

Currently does nothing, but you should set this to correspond with the Shadowrun shop type for when it is implemented in the future. White-market shops will only take credsticks, grey-market will take both credsticks and cash, and black-market shops will only take cash.

3) Cost Multiplier when Player Buying: 1.00

The multiplier to the cost when the player purchases an item. May not be less than 1, and should usually be at least 1.1.

4) Cost Multiplier when Player Selling: 0.1

The multiplier to the cost when the player sells an item. Should be 0.1 unless you have special dispensation for a high-sell-profit shop.

5) % +/-: 0

The percent variance for the price. Shouldn't be more than 10%.

6) Opens: 0 Closes: 24

The shop's opening and closing time. This is disabled due to shop closure being a bad player experience.

7) Etiquette Used for Availability Rolls: Street Etiquette

The skill used when seeing if a player can convince a shopkeeper to special-order an item for them.

8) Doesn't Trade With:

The racism menu. Use to forbid race categories like Human, Dwarf, Orc, etc.

9) Flags:

Shop flags:

  • Doctor (for shops that sell cyberware/bioware)
  • !NEGOTIATE (all prices are flat and final)
  • !RESELL (you sell something here, it's gone)
  • Grey (TBD)

a) Buytype Menu

Specifies the categories of things this shop purchases. Shops are not required to purchase anything.

b) Text Menu

Lets you specify the strings the shopkeeper will say (or display, for inanimate keepers) for various situations. Note that you should not colorize the shop name.

c) Selling Menu

Lets you specify the vnums of items you want the shopkeeper to sell. Items must have value to be sold-- if it costs 0, it won't show up.

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