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Manual Testing Guidelines
luciensadi edited this page Jan 10, 2022
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"If you changed something to do with X, you should test Y as well!" This page attempts to codify the various bits of advice in that area to provide a cohesive manual testing process to help us avoid crashing. It'll generally be updated as we think of things (or as we crash the game), so consider it a living document.
This is the big one. You get to test many forms of combat:
- Melee
- Ranged, same room, vs melee
- Ranged, same room, vs ranged
- Ranged, across rooms
- Melee, when surprising someone
- Ranged, when surprising someone
- Adept nerve strike
- Driven vehicle shooting someone from a mount
- Driven vehicle doing a driveby
- The above vehicle checks, but with a rigger in the vehicle
- The above vehicle checks, but with a rigger remote-controlling the vehicle (vehicle empty)