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Room Flags (redit)
These are the flags that are currently able to be applied to rooms in Awake CE. In alphabetical order, they are as follows:
###* This flag is used by the code as part of the gridguide system. Do not set it.
###!BIKE This flag blocks the travel of motorbikes through the room.
###!GRID This flag blocks gridguide from, to, and through this room.
###!MAGIC This legacy flag has no effect.
###!MOB This flag blocks NPCs from entering the room of their own volition.
###!QUIT This flag blocks players from quitting in the room.
###!RADIO This flag causes radio transmissions in the area to become spotty and difficult to understand.
###!TRACK This legacy flag has no effect.
###!TRAFFIC This flag blocks the display of traffic environmental messages. Only useful in conjuction with the road flag, as the MUD will only try to display traffic to outdoor roads. Great for driveways and access roads where you wouldn't expect to see city traffic.
###!USED This legacy flag has no effect.
###!WALK This flag marks the room as being on a highway, preventing on-foot players from walking through it.
###ARENA This prevents players fighting within the room from being flagged as PKers.
###ASTRAL This legacy flag has no effect.
###ATRIUM This flag is used by the code in the creation of coded apartments. Do not set.
###DARK This flag causes the room to be dark. This flag is overridden by the light level setting. This flag overrides LOW_LIGHT.
###DEATH This flag causes instant death upon entry. Its use on Bug City is forbidden.
###ELEVATOR This flag is set by the elevator handling code. Do not set manually.
###FALL This flag introduces the possibility of falling down if there is a down exit in the room. The room's fall rating (the 'm' field that shows up if falling is enabled) is the TN for stopping yourself from falling.
###GARAGE This room allows the storage of vehicles over crash / copyover. Workshops may be unpacked here. This flag automatically invokes the flags !GRID and ROAD.
###HCRSH This legacy flag has no effect.
###HOUSE This flag is used by the code to make a room into a coded apartment. Do not set.
###INDOORS This flag blocks traffic and weather effects in the room, invokes slouch penalties based on combat-option Z-level, and other related things.
###LOW_LIGHT This flag makes the light level in a room low enough to require low-light vision. This flag is overridden by the room's light level and by the DARK flag.
###OLC This legacy flag has no effect.
###PEACEFUL This flag prevents aggression within a room and also prevents attacks being directed into the room from elsewhere. Use sparingly.
###ROAD This flag allows cars and trucks to travel through the room.
###SENATE This legacy flag has no effect.
###SENT This flag is used by the code as part of sound tracking. Do not set.
###SOUNDPROOF This flag entirely blocks shouting and radio usage within the room.
###STORAGE This flag causes items dropped within the room to save over MUD interruptions (copyovers, crashes, reboots).
###STREETLIGHTS This flag has no lighting effect; rather, this flag causes the streetlight-turning-on message seen outside on roadways. Known as the LIT flag in Awake's parlance.
###TUNNEL This flag makes it so that only two characters / NPCs can be in the room at a time.
###TUNNEL This flag makes it so that only two characters / NPCs can be in the room at a time.