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Room Flags (redit)
These are the flags that are currently able to be applied to rooms in Awake CE. In alphabetical order, they are as follows:
This flag is used by the code as part of the gridguide system. Do not set it.
This flag blocks the travel of motorbikes through the room.
This flag blocks gridguide from, to, and through this room.
This legacy flag has no effect.
This flag blocks NPCs from entering the room of their own volition.
This flag blocks players from quitting in the room.
This flag causes radio transmissions in the area to become spotty and difficult to understand.
This legacy flag has no effect.
This flag blocks the display of traffic environmental messages. Only useful in conjuction with the road flag, as the MUD will only try to display traffic to outdoor roads. Great for driveways and access roads where you wouldn't expect to see city traffic.
This legacy flag has no effect.
This flag marks the room as being on a highway, preventing on-foot players from walking through it.
This prevents players fighting within the room from being flagged as PKers.
This legacy flag has no effect.
This flag is used by the code in the creation of coded apartments. Do not set.
This flag causes the room to be dark. This flag is overridden by the light level setting. This flag overrides LOW_LIGHT.
This flag causes instant death upon entry. Its use on Bug City is forbidden.
This flag is set by the elevator handling code. Do not set manually.
This flag introduces the possibility of falling down if there is a down exit in the room. The room's fall rating (the 'm' field that shows up if falling is enabled) is the TN for stopping yourself from falling.
This room allows the storage of vehicles over crash / copyover. Workshops may be unpacked here. This flag automatically invokes the flags !GRID and ROAD.
This legacy flag has no effect.
This flag is used by the code to make a room into a coded apartment. Do not set.
This flag blocks traffic and weather effects in the room, invokes slouch penalties based on combat-option Z-level, and other related things.
This flag makes the light level in a room low enough to require low-light vision. This flag is overridden by the room's light level and by the DARK flag.
This legacy flag has no effect.
This flag prevents aggression within a room and also prevents attacks being directed into the room from elsewhere. Use sparingly.
This flag allows cars and trucks to travel through the room.
This legacy flag has no effect.
This flag is used by the code as part of sound tracking. Do not set.
This flag entirely blocks shouting and radio usage within the room.
This flag causes items dropped within the room to save over MUD interruptions (copyovers, crashes, reboots).
This flag has no lighting effect; rather, this flag causes the streetlight-turning-on message seen outside on roadways. Known as the LIT flag in Awake's parlance.
This flag makes it so that only two characters / NPCs can be in the room at a time.
This flag makes it so that only two characters / NPCs can be in the room at a time.