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Getting Started

luciensadi edited this page Jun 19, 2024 · 3 revisions

Getting Started (For Administrators)

This section covers a few of the preconditions that a character needs in order to be able to build; it also lists a few common issues and the methods used to fix them. If you're not in charge of the administrative side of building (getting new builders set up, assigning zones, etc), then you can safely skip this section.

Character Setup

First, you'll need to elevate your new builder to the appropriate staff level. For a new builder, we recommend level 2 or 4, so you would do ADVANCE <target> 2. Once this is done, you'll need to give them building permissions with SET <target> OLC ON.

Zone Setup

The next step is to set your prospective builder up with a zone to build in. The procedure for creating a zone and assigning it a builder is outlined below:

  • Look up your builder's IDNum (use STAT <target>).
  • Examine the list of current zones with SHOW ZONES for a blank space to put your new zone into. When in doubt, just add the new zone at the end of the list.
  • ZSWITCH to the zone's prospective number; if I were creating a zone from 9800-9899 I would ZSWITCH 98.
  • Enter the ZEDIT menu (hit 'y' in response to the creation prompt).
  • Add your builder's IDNum to the list of Editor IDNums.
  • Finish setting up the zone, quit and save. Your builder can now edit everything in this zone.

Troubleshooting

Whenever I try to use an OLC command, I get the error message "Privileged operation".

Your character's OLC permissions haven't been enabled, so the MUD is stopping you from editing the world. Have an Immortal with access to the Set command use 'SET your_name OLC ON'.

Whenever I try to use the OLC system, it tells me "OLC temporarily unavailable".

Someone has turned off the OLC permissions on your MUD. Have any Immortal of Level 7 or higher type the 'OLC' command; this command globally enables or disables the OLC system. Make sure you check with your head immortal before doing this if you are on an active port with mortal players.

Tips

If you're running your own copy of AwakeMUD and have actual players, we highly recommend that you run a second instance of the game as a builder's port, so changes and modifications take place out of players' sight. This allows you to only bring over areas that are completed, and also removes any possibility of the builders directly abusing their powers in-game.

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