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Pull requests: godotengine/godot
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Avoid deadlocks in multi-threaded management of the C# script map
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
topic:dotnet
[3.x] Ameliorate performance regression due to directional shadow Considered for cherry-picking into a future 3.6.x release
high priority
performance
regression
topic:rendering
topic:3d
fade_start
cherrypick:3.6
Escape single quotes in project name in debug export .sh files
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
platform:linuxbsd
platform:macos
topic:export
Make loading translations from threads safe
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
topic:core
[Windows] Fix TTS events arriving out of order.
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
platform:windows
topic:porting
Correct PackedInt64Array comparison in description
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
documentation
topic:core
Change how multi selection scale is applied to canvas item
#99506
opened Nov 21, 2024 by
Giganzo
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Optimize mesh generation by preventing unneeded shape recalculations
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
performance
topic:rendering
topic:3d
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