Skip to content

Releases: fastrgv/AdaVenture

29jan2018

28 Jan 22:00
8641e11
Compare
Choose a tag to compare

ver 1.2.6 -- 29jan18

  • Higher perspective in maze rooms;
  • Improved camera handling logic with two options toggled with the L-key:
    • new lazy camera default for better theatrics, or
    • classic tight camera for almost first-person control;
    • first-person mode is still toggled with M-key.
  • Darker [as intended] maze9;

10jan18

09 Jan 21:13
26ad004
Compare
Choose a tag to compare

ver 1.2.5 -- 10jan18

  • Found & fixed the numerics:argument-error causing occasional aborts;
  • Newest Blinn-Phong light shaders include gamma correction;
  • Adjusted sizes of avatar & chalice;

5jan18

05 Jan 13:13
77e2c46
Compare
Choose a tag to compare

ver 1.2.4 -- 5jan18

  • Added new "darkmaze" to chapter 2 adventure on the far side of the labyrinth of the Minotaur that now hides the chalice (modeled after the classic "orange" maze #2);
  • Added a mapRoom directory to help lost souls;
  • Improved shaders to include full Phong light modeling, with ambient, diffuse, and specular attenuated lighting effects. Added glowing chalice;

27dec17

26 Dec 15:29
a13459b
Compare
Choose a tag to compare

ver 1.2.3 -- 27dec17

  • Updated storyline so chapter 2 is more challenging.
  • Repaired mamba; improved shader coding.
  • Replaced hidden maze passages with the classic movable bridge;

17dec17

17 Dec 00:54
4e3b968
Compare
Choose a tag to compare
  • Significant improvement in maze FOG realism;
  • Nice looking low-hanging FOG added to exterior, including skybox.
  • Added music, more sounds.
  • Logic corrections.

4dec17

03 Dec 13:00
b6b40dd
Compare
Choose a tag to compare

ver 1.2.1 -- 4dec17

  • Updated to SDL v2.0.7 on Linux, Windows.
  • Updated to SDL v2.0.7x on OSX.
  • Restored the reading of controller settings file using Ada-intrinsic Exists() ftn.
  • The green mamba is now even more ominous with a head raised to spit in your eyes. However, you might survive if you are holding a sword.

11nov17

10 Nov 16:02
644ba45
Compare
Choose a tag to compare

ver 1.2.0 -- 11nov17

  • added prebuilt executables for msWindows;

  • added working build scripts for msWindows;

  • Corrected dragon roar logic on reentry;

  • Improved dead dragon visibility;

  • Removed unused libraries;

14jul17

14 Jul 13:40
Compare
Choose a tag to compare

ver 1.1.2 -- 14jul17

  • Updated linux scripts to use a) rebuilt SFML v2.4.2; b) AdaCore 2017.
  • Introduction now mentions that m-key toggles the Avatar.
  • Updated OSX scripts to use SFML v2.4.2;
  • Added startup messages giving OGL version/profile.
  • Added scary hiss sound warning when snake is near;
  • Added locked door to labyrinth requiring black key.

2mar17

01 Mar 13:30
Compare
Choose a tag to compare

30apr17 updated missing executables

ver 1.1.1 -- 2mar17

  • Include statically linked linux exe for enhanced portability.
  • Repaired a rendering error that failed to draw items dropped on the labyrinth floor.
  • Removed deprecated OpenGL commands and enums that may have caused aborts.
  • Added fantasy tree in labyrinth; Zoroastrian embellishment on castle.
  • Improved OpenGL error checking.
  • Added an avatars directory loaded with a few alternates.

5feb17

04 Feb 18:35
Compare
Choose a tag to compare

ver 1.1.0 -- 5feb17

  • Repaired pick logic, particularly while in 3rd person (avatar) mode. Now, whenever a hand appears an object is pickable, and the avatar becomes translucent.
  • Added illumination effect within castle when golden chalice is restored.