Releases: fastrgv/AdaVenture
Releases · fastrgv/AdaVenture
29jan2018
ver 1.2.6 -- 29jan18
- Higher perspective in maze rooms;
- Improved camera handling logic with two options toggled with the L-key:
- new lazy camera default for better theatrics, or
- classic tight camera for almost first-person control;
- first-person mode is still toggled with M-key.
- Darker [as intended] maze9;
10jan18
5jan18
ver 1.2.4 -- 5jan18
- Added new "darkmaze" to chapter 2 adventure on the far side of the labyrinth of the Minotaur that now hides the chalice (modeled after the classic "orange" maze #2);
- Added a mapRoom directory to help lost souls;
- Improved shaders to include full Phong light modeling, with ambient, diffuse, and specular attenuated lighting effects. Added glowing chalice;
27dec17
17dec17
4dec17
ver 1.2.1 -- 4dec17
- Updated to SDL v2.0.7 on Linux, Windows.
- Updated to SDL v2.0.7x on OSX.
- Restored the reading of controller settings file using Ada-intrinsic Exists() ftn.
- The green mamba is now even more ominous with a head raised to spit in your eyes. However, you might survive if you are holding a sword.
11nov17
14jul17
ver 1.1.2 -- 14jul17
- Updated linux scripts to use a) rebuilt SFML v2.4.2; b) AdaCore 2017.
- Introduction now mentions that m-key toggles the Avatar.
- Updated OSX scripts to use SFML v2.4.2;
- Added startup messages giving OGL version/profile.
- Added scary hiss sound warning when snake is near;
- Added locked door to labyrinth requiring black key.
2mar17
30apr17 updated missing executables
ver 1.1.1 -- 2mar17
- Include statically linked linux exe for enhanced portability.
- Repaired a rendering error that failed to draw items dropped on the labyrinth floor.
- Removed deprecated OpenGL commands and enums that may have caused aborts.
- Added fantasy tree in labyrinth; Zoroastrian embellishment on castle.
- Improved OpenGL error checking.
- Added an avatars directory loaded with a few alternates.