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Releases: fastrgv/AdaVenture

v2.1.5

17 Apr 15:31
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ver 2.1.5 -- 18apr20

  • Changes in shaders now assure that OpenGL v3.3 is sufficient to run this app. This is an issue for older graphics drivers.
  • Resolved glfw full-screen problem on RedHat-derived linux distros.
  • Updated to glfw v3.3.2.

30mar2020

30 Mar 13:50
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ver 2.1.4 -- 31mar20

  • Fixed linux soundLoop overruns due to wrong PID.

27jan2020

27 Jan 14:53
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ver 2.1.3 -- 27jan20

  • Fixed occasional sound-task related aborts (linux version).

20jan2020

20 Jan 20:19
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ver 2.1.2 -- 23jan20

  • Enhanced linux tasking code to protect critical sections, but occasional tasking errors might still occur.
  • OSX & Windows sound still uses proven & reliable SFML libs.

ver 2.1.1 -- 22jan20

  • Ada sound tasks now use unique identifier for robustness;
  • Improved certain sound params.
  • Trimmed a few excessively large sound files.
  • Quantum improvement in linux portability by avoiding SFML libs.
  • Linux sound uses Ada tasking to implement music loops.

15jan2020

15 Jan 13:00
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ver 2.0.6 -- 15jan20

  • Enhanced portability of linux version game.
  • Updated Ada binding to glfw.

11jan2020

11 Jan 13:06
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ver 2.0.5 -- 11jan20

  • Improved code that reads settings file to allow Dos-Format.
  • Updated to GLFW v3.3.1 (released 1jan2020).
  • Added option @ center-screen to continue a saved game, if one exists.
  • Fixed the broken Apple OSX "bundle".

9jan2020

09 Jan 14:36
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ver 2.0.4 -- 09jan20

  • Now castle pool contains reflective water;
  • Improved controlability of mouse slew @ HiDpi.
  • Added ~/data/settings.txt file to allow users to adjust:
    • Forward/Backward Speed
    • Slew Speed using:
      • keyboard
      • mouse
      • gamepad
      • joystick

7jan2020

07 Jan 13:17
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ver 2.0.3 -- 07jan20

  • Improved windows build method;
  • Now delivering this GLFW version as the mainstream version;

23dec19

23 Dec 15:57
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ver 2.0.2 -- 25dec19

  • Restored proper fireball speed;
  • Finalized code for basic joystick function.

ver 2.0.1 -- 24dec19

  • Fixed some coding errors & omissions that might cause trouble in HiDpi mode.

ver 2.0.0 -- 23dec19

  • Converted Ada code to use GLFW, rather than SDL2;
  • Updated libraries, DLLs, Ada binding;
  • Limited gamepad functionality;

19dec2019

19 Dec 15:18
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ver 1.5.7 -- 19dec19

  • Instead of delivering two distinct executables for each platform, a single commandline parameter of "0" now signals HighDpi is NOT desired. Thus, no parameter will prefer HighDpi, if available. Graphical overload is not usually a problem with AdaVenture.
  • Improved font code & anti-aliasing thru corrected OpenGL code parameters.
  • Updated to SDL2 v2.0.10, including libs & Ada binding.