Releases: fastrgv/AdaVenture
Releases · fastrgv/AdaVenture
v2.1.5
30mar2020
27jan2020
20jan2020
ver 2.1.2 -- 23jan20
- Enhanced linux tasking code to protect critical sections, but occasional tasking errors might still occur.
- OSX & Windows sound still uses proven & reliable SFML libs.
ver 2.1.1 -- 22jan20
- Ada sound tasks now use unique identifier for robustness;
- Improved certain sound params.
- Trimmed a few excessively large sound files.
- Quantum improvement in linux portability by avoiding SFML libs.
- Linux sound uses Ada tasking to implement music loops.
15jan2020
11jan2020
9jan2020
7jan2020
23dec19
ver 2.0.2 -- 25dec19
- Restored proper fireball speed;
- Finalized code for basic joystick function.
ver 2.0.1 -- 24dec19
- Fixed some coding errors & omissions that might cause trouble in HiDpi mode.
ver 2.0.0 -- 23dec19
- Converted Ada code to use GLFW, rather than SDL2;
- Updated libraries, DLLs, Ada binding;
- Limited gamepad functionality;
19dec2019
ver 1.5.7 -- 19dec19
- Instead of delivering two distinct executables for each platform, a single commandline parameter of "0" now signals HighDpi is NOT desired. Thus, no parameter will prefer HighDpi, if available. Graphical overload is not usually a problem with AdaVenture.
- Improved font code & anti-aliasing thru corrected OpenGL code parameters.
- Updated to SDL2 v2.0.10, including libs & Ada binding.