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Releases: fastrgv/AdaVenture

17dec2021

16 Dec 17:37
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ver 2.2.6 -- 17dec2021

  • The (h)-key now, also, toggles Intro/Help screen;
  • Added more example build scripts, including one for OSX that does not require Xcode.
  • Replaced all cc-by-nc-licensed sound files due to incompatibility with GPLv3.
  • Improved sound-tracks in Labyrinth.

17nov2021

16 Nov 13:43
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ver 2.2.5 -- 17nov2021

  • Updated all GLFW libs to newest [static] version(v3.3.5), & scripts.
  • Elliminated OpenGL-mipmap error on nvidia nouveau drivers.
  • Now include library fix & build scripts for GNU-Ada, as well as AdaCore.

25oct2021

24 Oct 18:04
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ver 2.2.4 -- 25oct2021

  • Improved adaOpenAL binding code...AdaVenture is now buildable with [GNU Compiler Collection] GNAT, as well as all AdaCore versions.
  • Updated glext64.lib (Win64).
  • In addition to the Win64 build, now added a Win32 build.

18apr21

18 Apr 13:29
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ver 2.2.3 -- 18apr21

  • Improved movement, playability & random key locations [ch3,ch4].
  • Improved maps to show beetles' domain as well as possible key locations.
  • Maze entrance now has Arabic warning, & Zoroastrian symbol.
  • Trees now impenetrable.

10apr2021

10 Apr 02:16
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ver 2.2.2 -- 10apr21

  • Improved castle exterior & lighting on interior alcove.
  • Upgraded to glfw v3.3.4.
  • Fixed bad logic that forced a death by beetles.
  • Enhanced maze maps.

28mar2021

27 Mar 21:00
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ver 2.2.1 -- 28mar21

  • Added beetle warning so gamers don't dawdle among them.
  • Added decorative metallic copper brackets to castle pool as a demonstration of multi-texturing and reflective lighting.

7nov2020

06 Nov 18:00
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ver 2.2.0 -- 07nov20

  • Installed completely new cross-platform sound system usind OpenAL.
  • Now deliver only a single Windows build (64-bit).
  • Update named "ag6nov20.7z" replaces bad WAV files.

18sep2020

17 Sep 16:48
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ver 2.1.8 -- 18sep20

  • Added Windows launcher "adaventure.bat".

2jul2020

01 Jul 18:21
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ver 2.1.7 -- 02jul20

  • Updated GLFW libs to v3.3.2.
  • Added extra drama if angered beetles decide to attack.
  • Added explicit safeguards to GLFW binding.

29apr2020

29 Apr 12:00
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ver 2.1.6 -- 29apr20

  • Fixed/restored full-screen on all operating systems;