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Reading the array

Roberto de Deus Barbosa Murta edited this page Nov 7, 2019 · 1 revision

The ETHEntityArray object allows direct access to the ETHEntity@ handle through index [] operators just like in C++:

for (uint t=0; t<bombs.Size(); t++)
{
    // Checks if the current handle is valid
    // before doing anything
    if ((bombs[t]) is null)
        continue;  
  
// Checks if the current bomb is active in scene
    if (!bombs[t].IsAlive())
        continue;

    // moves the entity to the right
    bombs[t].AddToPositionXY(vector2(3.0f,0.0f));
}

See the ETHEntityArray section in the API reference to learn more.

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