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Lights and entities

Roberto de Deus Barbosa Murta edited this page Nov 8, 2019 · 3 revisions

There are two types of lighting in a scene:

1. Entity lights

  • Lights attached to in-scene entities.
  • Useful to represent torches, candles, fire, lamps, etc.
  • May as well belong to invisible entities (entities without sprite)
  • An entity light is always attached to the parent entity, being translated and rotated with it
  • Entity lights are labelled as static or dynamic depending on their parent entity configuration.

2. Odd lights

  • Lights without parent entity.
  • Can only be placed in the scene through scripting (with the AddLight function).
  • Odd lights are immediately erased after being rendered.
  • To keep odd lights in scene it must be added at every rendering frame.
  • Odd lights are always treated as dynamic lights.
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