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Yiqian Sun Log

Yiqian Sun edited this page Apr 27, 2021 · 23 revisions

Sep 5, 2020

had our first meeting done. And decided every teammates' role.

Sep 13, 2020

I looked up some programmers' experience about how to start building up a mobile game, and also started looking for free asset sets to use in unity. But we are still considering what language we are going to use, and we'll probably decide next week. Also, finished the personas and users' stories milestone.

Sep 20, 2020

I didn't do many things this week. We hold one meeting to discuss some asset packs and what our game will look like. There are 5 screens we need for this game -- main menu, setting, high score, achievement, and play again. And we will discuss more detail in our next meeting.

Sep 27, 2020

Brad was the first one to make the main menu screen. I used his template to make my play again screen.

Oct 10, 2020

I created the achievement system for our game, the achievement will pop out on the main screen and the player also can check the unlocked screen on the achievement page. And I will continue studying C# script and try to figure out more dependent achievements. link to my personal repo.

Oct 25, 2020

pushed our first code in our project, but somehow mine merge doesn't work.

Nov 1, 2020

Discussed with Nick what security will have in our game. We decided not to take cheats as the security issue since our game is a single-player game, which will not be any sensitive information collected by the software.

Nov 11,2020

Discussed with the team about the approaches of the PoC milestone.

Nov 18,2020

Started to continue on code.

Nov 29, 2020

Finished my first draft of procedural generation, but it was not what we expecting. Discussed with @Enn-Vee about our procedural generation and infinity background.

Dec 1,2020

Finished working on Infinity background and procedural generation. Figured out how to not let the player rotating.

Dec 4,2020

Be in a meeting with Tariq, Brad, Nick to see if the game in android working properly. Helped to fix some bugs in the game. And discussed the presentation.

Jan 24,2021

Be in a meeting with the team, added and discussed the Beta Issues and the Testing Milestone.

Feb 10,2021

Starting working on the different level generation.

Feb 26,2021

Finished procedural generation, created a different version of the enemy, but the doesn't matches with the game. So I deleted that enemy.

Mar 6,2021

Read some research on a cheatmode which mentioned in the issue.

Mar 11,2021

Working on a new enemy that can shoot.

Mar 20,2021

Continuing working on adding enemy shooting mechanic for the impossible level.

Mar 30,2021

Testing the procedural generator and will work with Nick on fixing vertical parallax scrolling

April 3,2021

Talked with Nick about UI changes. Polished some UI for the game, and finished adding enemy shooting mechanic.

April 12,2021

Tested Capstone-Labyrinths game.

April 17,2021

Adding player flashing as a visual indicator when the player took damages. Tested Capstone-Labyrinths game again and reported some bugs.

April 22,2021

Discussed with Nick about website styling and contents. And also finished the website with Nick.

April 26,2021

Recorded myself with my team for the final demo. Updated the video to the website.