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Yiqian Sun Log
had our first meeting done. And decided every teammates' role.
I looked up some programmers' experience about how to start building up a mobile game, and also started looking for free asset sets to use in unity. But we are still considering what language we are going to use, and we'll probably decide next week. Also, finished the personas and users' stories milestone.
I didn't do many things this week. We hold one meeting to discuss some asset packs and what our game will look like. There are 5 screens we need for this game -- main menu, setting, high score, achievement, and play again. And we will discuss more detail in our next meeting.
Brad was the first one to make the main menu screen. I used his template to make my play again screen.
I created the achievement system for our game, the achievement will pop out on the main screen and the player also can check the unlocked screen on the achievement page. And I will continue studying C# script and try to figure out more dependent achievements. link to my personal repo.
pushed our first code in our project, but somehow mine merge doesn't work.
Discussed with Nick what security will have in our game. We decided not to take cheats as the security issue since our game is a single-player game, which will not be any sensitive information collected by the software.
Discussed with the team about the approaches of the PoC milestone.
Started to continue on code.
Finished my first draft of procedural generation, but it was not what we expecting. Discussed with @Enn-Vee about our procedural generation and infinity background.
Finished working on Infinity background and procedural generation. Figured out how to not let the player rotating.
Be in a meeting with Tariq, Brad, Nick to see if the game in android working properly. Helped to fix some bugs in the game. And discussed the presentation.
Be in a meeting with the team, added and discussed the Beta Issues and the Testing Milestone.
Starting working on the different level generation.
Finished procedural generation, created a different version of the enemy, but the doesn't matches with the game. So I deleted that enemy.
Read some research on a cheatmode which mentioned in the issue.
Working on a new enemy that can shoot.
Continuing working on adding enemy shooting mechanic for the impossible level.
Testing the procedural generator and will work with Nick on fixing vertical parallax scrolling
Talked with Nick about UI changes. Polished some UI for the game, and finished adding enemy shooting mechanic.
Tested Capstone-Labyrinths game.
Adding player flashing as a visual indicator when the player took damages. Tested Capstone-Labyrinths game again and reported some bugs.
Discussed with Nick about website styling and contents. And also finished the website with Nick.
Recorded myself with my team for the final demo. Updated the video to the website.