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Design
This is the first version of the home screen. Here the user has a few options, they can either choose to play a game, go to the setting screen or check the high scores tab. You can toggle out of the screens by hitting the home screen or by pausing the game and hitting the home screen. Settings will take you to the settings screen where you can customize your version of the game. High scores will show you a table of the highest scores kept in the game. Play will take you to your character screen where you select a female or male character and begin playing the games.
In game image. Here, we see our character, who is an astronaut. He is obviously in a space setting, and in front of him is a coin and spikes. Since this is extremely early into our game, we will call the coin a benefactor and the spike a damage component. The coin acts as a (currently undecided) power-up and the spike would lower the players life span.
This is the high scores screen. The high scores screen keeps track of the highest scores done on the device. It shows which person played and what score they got during the run. This is sorted from highest(top) to the lowest(bottom) eligible score. You can go back to the home screen by tapping on the button that says "Main Menu" at the bottom of the screen.
This is the achievement screen. This screen is where the user will find all of their achievements they have received from playing the game. Each achievement will be clickable to allow the user know why and when they received the achievement. With social integration, they will be able to see who among their friends have also earned the same achievement.
This is the first version of the play again screen. Users will see this screen after they died in the game. They can either choose to continue, exit the game, go back to the main menu, or check the high score. By clicking on "continue" users will start their next game. "Exit" will toggle out of the screens and go back to the home screen. The "main menu" button will take you to the main menu. "high score" will check the users' 10 high scores in the game.
This is the first version of the settings screen. Here, the user will be able to configure simple settings, such as would they like "music" or "sound" or not as they play the game. That can be toggled on and off by simply clicking on those two words. By clicking on "help" users will be lead to a screen on how to play the game. Not necessarily a worded tutorial, but as a set of basic instructions. The "credits" button will lead to a screen of everyone who worked on the game and their role within the group. Lastly, the "back" button will return you to the main screen. The "settings" wording is yellow to signify that you are on the settings screen, and that button is (obviously) not clickable.
User will be able to jump
User will take damage and have a health bar. User takes damage from spikes and other npcs.
User will be able to collect coins in game which then will result in them getting on the high score leaderboard.