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Project Description

tariq scott edited this page Sep 8, 2020 · 2 revisions

We are making a mobile game that is a 2d-platformer. This will be an adventure game where the player has to survive in a procedural-generated world where they survive off of collectibles and attempt to score as high as possible.

When it comes to high-level features:

  1. Procedural-generated levels, so every game you start will have a randomly generated world.
  2. The game will continually scale, so as long as you are alive the map will continue to generate, and stops when the user dies.
  3. Movement mechanics will involve user-skill, so the user will have to make the correct move in order to continue surviving.
  4. There will be an achievement and stat-tracker, so the user's achievements and statistics they've accumulated will be tracked and stored.

The platform that the game will be created on is Unity. We are targeting are mobile operating systems, so iOS and Android.

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