Releases: PunishXIV/WrathCombo
v1.0.0.8
[Core]
- Chaotic added to Boss-Only Content Checking (used for Openers). 5f66460
- Openers will now handle problems more intelligently:
- Fixed some issues with FPS drops the more buttons there are on hotbars. 0c3a605
- Expanded checks for invulnerable enemies. 2edeff1
- Added option to shorten Server Info Bar text. #250
- The Server Info Bar will now also display
(Locked)
if Auto-Rotation is being controlled by another plugin.
- The Server Info Bar will now also display
- Fixed some issues with FPS drops at all times. #250
- Contributors: there are several exciting new additions:
- Countdown properties:
CountdownRemaining
andCountdownActive
. dbe7779 - Alliance checking:
GetAllianceGroup()
. 2edeff1
- Countdown properties:
[Auto-Rotation]
- Added Throttler Delay option to the Auto-Rotation tab. 1644fe2
- Allows you to control how often Auto-Rotation checks for and tries to execute actions.
- Setting this to higher values can increase FPS, at the cost of GCD clips becoming more likely.
- Added Heal Friendly NPCs option to the Auto-Rotation tab. 0d8faa7
- Will no longer try to DPS while under the affect of
Transcendent
. d480168 - Fixed some issues with FPS drops during Auto-Rotation. 0d8faa7
- Auto-Rotation will no longer try to target certain enemies in the following scenarios:
- Jeuno Ark Angel Encounter - Will not target enemies that are immune to your damage.
- Puppets' Bunker 2nd Encounter - Will only target enemies that take damage from your alliance group.
- Omega Alphascape v4.0 - Will only target the Omega that matches the opposite of your Packet Filter buff.
[IPC]
- Added
IncludeNPCs
healer option to theAutoRotationConfigOption
enum. 0d8faa7 - Fixed hang when registering a job as Auto-Rotation ready. #250
[TANKS]
- Added One-Button Mitigation combo, with configurable order. #256
[WHM]
- Opener adjusted to group
Glare IV
. 5f66460
[RDM]
- Opener adjusted to handle combat starting without a pre-pull cast starting. 5f66460
[SMN]
- Carbuncle summoning added to Simple Modes. ccaef09
- Fixes issues with Auto-Rotation getting bricked if the Carbuncle is not out.
- Fixed issue with the rotation recommending
Ruin III
to players too low to use it. #248
[WAR]
- Fixed Primal Rend Combo to actually go onto
Inner Release
. #238 - Prioritize
Tomahawk
to pull enemies at range. fad9a54
[GNB]
- Fixed issues with
Gnashing Fang
's Continuation. #240
[VPR] #247
⚠️ Moved Reawaken Legacy feature ontoReaving Fangs
instead ofSteel Fangs
.- Removed conflict with Reawaken Legacy feature with the Single Target combos.
- Correct behavior when not using The Balance Opener.
[SAM]
- Update opener to include pre-pull delay timings.
[BRD]
- Rearranged buffs to better follow The Balance and the Opener. #251
[DNC] #253
- Added Simple modes!
- Made Openers REQUIRE a countdown to be ticking, AND that the opener start at the right point in the countdown.
- The openers will both only start within a ~2s window; e.g. the 15s opener will only start at about 15s, with a slight grace period on either side of that.
- Made Sliders have more sensible ranges, especially for the AoE combo.
[PVP]
- BLM: Fixed issues with
Astral Fire
impeding movement. #246 - NIN: Fixed issues with
Seiton Techu
not respecting its HP% check. #255 - WHM:
⚠️ Removed Cure III & Aquaveil separate features and combined into Heal Feature.- Setting has been added to let you pick either Cure III or Aquaveil first.
- WHM: Afflatus Purgation Option added (Limit Break)
v1.0.0.6
[Core]
- Contributors: There is now a CONTRIBUTING file, with basic info and some Preset naming guidelines; this will be expanded with guides over time.
- Added an IPC, so other plugins can easily control Wrath Combo. #188
- A new Misc. Settings option to control the delay on many movement check options. (Not all supported, this is on a case-by-case basis where movement leeway shouldn't be tolerated)
[Auto-Rotation]
/wrath ignore
while targeting any NPC to ignore all instances of that NPC in Auto-Rotation (Excluding Manual Targeting mode). d00526f- The list of ignored NPCs can be managed under the Auto-Rotation tab, in the Damage Settings section. #197
- Fixed issues with AoE targeting. db0955c
- Added Healing delay option. eb146c2
- Fixed issues with not hitting at the edge of max melee. #190
- Added max-distance option for targeting. 1c05bc2
- Added an option to only attack targets already in combat. dde3006
- Added an option under Misc. Settings to output opener status to chat.
[UI]
- Fixed font-scaling in the PVP tab. #204
[ALL CLASSES] (Except BLU & DoH/DoL) #206
- Openers were reworked!
- All classes now have openers from The Balance.
- Some classes have multiple openers from The Balance.
- This also allows for lower-level openers and other additional opener options; expect a sprinkling of extra openers.
- Contributors: See #208 for some examples of how openers were added.
[SMN]
- Added option to use Ruin III instead of Emerald Ruin III. #121
[GNB] #191
- Fixed issues with the
Gnashing Fang
Continuation option. - Added options to Simple mode to include Mitigation.
[WAR] #191
- Fixed issues with
Equilibrium
Feature. - Fixed issues with the Primal Combo Feature.
[MNK]
- Fixed issues with order of
Nadi
abilities. #192 - Added missing
Formless Fist
to the AoE combo. #207 - Fixed issues with
Formless Fist
outside of combat. #207 - Improved
Meditation usage
in all combos. #207
[VPR]
- Fixed issues with Legacy->Generation combo. #193
[MCH]
- Fixed issue with
Hot Shot
showing up in Simple Mode. #194 - Added
Air Anchor
to AoE combos. #225 - Updated
Reassemble
usage in the Simple AoE combos. #225
[PCT]
- Fixed Conflict issue that could un-check options. #206
[AST]
- Possibly fixed some issues with FPS. #206
- Removed option for card weave delay as it's now predictable which card you get. fe97ae4
[DRK]
- Adjusted Content Difficulty Filtering options away from the individual Mitigation options to instead apply to Mitigation options as a whole. #213
[BRD] #218
- Fixed Conflict issue that could un-check options.
- Extended AoE No-Waste slider to 50%.
[NIN] #219
- Fixed issues with weaving under
Kunai's Bane
. - Fixed
Ninki
waste withDokumori
.
[DNC] #221
⚠️ All options reset!- Many options were completely reworked.
- Added 15s and 7s Standard Step Balance openers.
- MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to
Savage Blade
.
- MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to
- Fixed Conflict issue that could un-check options.
- Fixed Custom Dance Step Feature.
- Added Features to
Rising Windmill
andBloodshower
to turn them to their un-procc'd variants. - Added Option to Flourishing Fan dance Feature to include
Fan Dance III
. - Added Option for
Finishing Move
underStandard Step
in the Advanced Modes. - Standard Fill Option was changed to be a config under the
Standard Dance
option, defaulting to includingStandard Step
along with its dance steps and Finish. - Anti-Drift (Forced Triple Weave and Hold before Standard Step) options were changed to be a config under the
Standard Step
andTechnical Step
options, defaulting to Forced Triple Weave, and now with a new option to use both if your drift is terrible. - Option to favor
Tillana
overEsprit
spenders was changed to be a config under theTillana
option, defaulting to not being favored
[BLM]
- Corrected mana value for
Flare
. #225
[PLD]
- Possibly fixed some issues with FPS. #226
[PVP]
- BLM: Reworked for 7.15! #220
- Fire and Ice spells have been condensed into one button.
- With an option for two-button mode. 4af5e7c
- Smart Paradox usage.
- Elemental Weave can now use both Fire and Ice.
Lethargy
will not be used against NPCs.Xenoglossy
will save charges when used against NPCs.- Add Aetherial Manipulation Feature for cleansing CC.
- Fire and Ice spells have been condensed into one button.
- RDM: Reworked for 7.15! #227
- Fixed issues with the flow of the Enchanted Riposte and Scorch Combos.
- Fixed issues with
Jolt III
being spammed during movement. - Added options and sliders for numerous features.
Resolution
will not be used against NPCs.- Most abilities will not be used against players with immunity.
- Add maximum range slider to
Corps-a-corps
. - Will no longer try to use
Corps-a-corps
orDisplacement
while bound.- Added option to cleanse when trying to use these abilities while CC'd.
- BLM: Removed the
High Blizzard II
restriction when not moving. #230 - BLM: Added new Movement Threshold slider to control usage of Blizzard spells. #230
- BLM: Adjusted timing of Frost Star to be more flexible. #230
- SAM: Now uses
Ogi Namikiri
andKaeshi: Namikiri
beforeMeikyo Shisui
. #230
v1.0.0.5
[CORE]
- Contributors: target checking is a bit simpler with
TargetIsBoss()
andTargetIsHostile()
. #185
[Auto-Rotation]
- Fix healing trying to target enemies under some targeting options. bb70dc5
- Possibly fix some targeting issues. 16e2422
- Improved targeting. d67871a
- Added option for prioritizing targets not in combat, useful for full-pulling fates. d67871a
[Field Operations]
- We have added our first taste of supporting Field Operations with GNB for Bozja! #171
[Healers]
- Fix issue with including shield% in HP% option could break healing combos. #153
[NIN]
- Fix issues with Mudras bunny'ing... Probably. 77edae1
[PCT]
- Fixed Simple Mode not using an opener. #158
[BLM] #160
- Fixed
Blizard I
toBlizzard III
option. - Fixed
Thunder
usage in the AOE combo. - Fixed issues with low-level usage.
[MNK]
- Fixed
Riddle of Fire
andRiddle of Wind
sliders. #160
[MCH] #160
- Fixed issues with
Dismantle
. - Fixed issues with
Reassemble
not being used.
[BRD] #161
- Fixed level check on DoT maintenance.
- Fixed low level logic for
Bloodletter
. - Added downtime song maintenance.
[GNB] #171
- Fixed issues with
Burst Strike
,Hypervelocity
,Solid Barrel
usages and theGnashing Fang
feature. - Refactored and Expanded mitigation options.
- Refactored
No Mercy
,Burst Strike
, andFated Circle
features and their options. - Added Lost Action support.
[WAR] #171
- Added mitigation options.
- Added
Equilibrium
feature.
[VPR]
- Adds stand-alone
Serpents Tail
feature. #182
[DNC]
- Add a requirement to all pre-pull features to have a hostile target; fixes issue with Auto-Rotation using up your dances on cooldown. #184
[MCH]
- Add a requirement to the opener and pre-pull
Reassemble
usages to have a hostile target; fixes an issue with Auto-Rotation spammingReassemble
. #184
[SAM]
- Add a boss requirement to
Higanbana
. #185
[SMN]
- Fixed Swiftcast to now respect user choice fully. #186
[SCH]
- Fixed Esuna's HP% Slider not showing up. #187
[PVP]
- Added WHM's
Miracle of Nature
ability as an option to automatically cleanse. #163 - Added option for
Recuperation
breakout fromGuard
if you could use all of the HP from it. #154 - RPR: Removed outdated options. #157
- RPR: Fix execution not checking for ability charges. #157
- RPR: Added
Grim Swathe
as an option. #157 - RPR: Fixed logic around
Death Warrant
. #157 - BRD: Optimized burst. #162
- BRD: Expand conditions under which it will Execute. #162
- BRD: Automatice
Wardens Paeon
for soft CCs. #162 - NIN: Added LB follow-up with
Seiton Tenchu
. #164 - DRG: Allowed
Nastrond
andHorrid Roar
to be used from range. #168 - DRG: Improved logic around emergency healing with
Chaotic Spring
. #168 - DRG: Separated the logic of
High Jump
andGierskogul
somewhat. #168 - MNK: Added
Meteodrive
option for Guarded targets. #169 - MNK: Improved usage of
Earth's Reply
. #169
v1.0.0.4
[CORE]
- New
/wrath combo
command, to let you disable actions being replaced with combos. e3a1519- Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
- See the Commands Documentation for syntax.
- Lets you use Wrath in an Auto-only way.
- This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
- Max melee range has been corrected to
3.5y
- you can now greed better. #151- If you had any value for the
Melee Offset
setting besides0.0
, you will see a migration dialog suggesting you set the value to0.0
.
- If you had any value for the
[Auto-Rotation]
- Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
- Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
- Fixed issues where tanks would stop performing in certain conditions.
[PLD]
- Fixed issue where incorrect target handling can hang the combo. b1a1a89
[BLM]
⚠️ Advanced Mode - AoE now replaces new buttons!- Fixed some AoE ranges not checking properly. a28ce4d
[SAM] #112
- Fixed standalone features.
- Fixud logic surrounding
Meikyo Shisui
.
[GNB] #115
- Fixed issues with burst ocurring too early in the opener.
- Fixed issues with
Gnashing Fang
features. - Fixed issues with Mitigation options.
- Fixed conflict between
Gnashing Fang
andNo Mercy
features.
[SMN]
- Fixed issues with triple weaving in ST and AoE Advanced Modes. #122
[VPR] #124
- Added Feature that just replaces Generations skills with their Legacy equivalents.
- Fixed issues with Opener.
[BRD] #131
- Reworked DoT management to be more reliable.
- Prioritized
Hawk's Eye
to reduce loss of proccs. - Deprioritized
Interrupt
to not clip rotation.
[RPR]
- Added Option for
Enshroud
,Lemure's Slice
, andSacrificium
toBlood Stalk
feature. #132
[SGE]
[DRG]
- Added separate stand-alone Features for the
Chaotic Spring
andHeaven's Thrust
combos. #139
[MCH]
- Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
- Fixed double-weaving issues. 6549119
[MNK]
- Add
Brotherhood
andRiddle of Fire
HP% Options. #148
[PCT] #150
- Fixed opener hanging.
- Added new Opener options from The Balance.
[PVP]
- Fixed malfunctioning job combos. #133, #143, #147
- VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
- Added
Snake Scales
reset Feature. - Fixed
Serpent's Tail
hanging the combo. - Adjusted
Serpent's Tail
abilities to be used against Guard. - Added options for
Bloodcoil
,Uncoiled Fury
,Backlash
,Rattling Coil
, andSlither
.
- Added
- SAM: Reworked and fully updated for 7.1, including new Options. #147
- Fixed
Meikyo Shisui
hanging theOgi Namikiri
combo. - Fixed
Mineuchi
hanging the combo out of range. - Fixed
Tendo Setsugekka
ignoring movement check. - Added
Zantetsuken
option. - Added options for
Chiten
,Mineuchi
, andSoten
.
- Fixed
- DRK: Fixed the
ShadowBringer
HP% Slider. #107, #143 - PLD: Added
Holy Sheltron
to the burst combo. #107, #143 - GNB: Added
Heart of Corundum
to the burst combo. #107, #143 - GNB: Improved burst. #143
- GNB: Added
Blasting Zone
HP% Slider. #143 - BRD: Added
Harmonic Arrow
usage threshold option. #107, #143 - BRD: Added execution to the combo. #107, #143
- DRG: Added execution to the combo. #107, #143
- DNC: Added the
Dance Partner
Reminder feature. #113, #143 - DNC: Added
En Avant
option to buff main combo (and slider to save charges for manual use). #113, #143 - BLM: Added HP% slider to
Wreath of Ice
. #113, #143 - BLM: Added executions to the combo. #113, #143
- BLM: Fixed
Flare Star
andBlizzard
to only appear when under that element. #143 - MNK: Fixed logic to combo
Fire Resonance
to get its largest hit. #113, #143 - RPR: Added execution to the combo. #118, #143
- NIN: Added
Mudra
mode selection Option. #143 - NIN: Added
Mudra
pooling for burst. #143 - NIN: Added execution to the combo. #143
- RDM: Added option to hold charges of
Corps-a-Corps
for manual use. #118, #143 - RDM: Optimized burst window. #118, #143
- SMN: Remove unused logic. #118, #143
- AST: Fixed the
Gravity
option to work regardless of setting. #123, #143 - AST: Fixed
Macrocosmos
option to work regardless ofGravity
setting. #123, #143
v1.0.0.2
[CORE]
/wrath auto on
and/wrath auto off
, to definitively set the state of Auto-Rotation. #63, #102- Contributors: new cheeky features like
IsImmuneToDamage()
(for PVP) andIsPlayerTargeted()
.
[Auto-Rotation]
- Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd
[PVP] #81
- Updated for 7.1.
- Added more customization for most classes.
- Added
Limit Break
usage to some class' burst modes.
[MCH]
- Fixed issue with
Hyper Charge
s weave window. #56, #62 - Fixed issues with combos hanging. #62
- Fixed issue with priority of abilities under the Reassemble option. #87
- Fixed issues with weaving specific to Auto-Rotation. #104
[MNK]
- Simplified functionality around
Beast Chakra
management. #57
[SCH]
- Added
Summon Seraph
to the Fairy feature. #60
- Updated rotation to align with The Balance.
- Now better supports SKS other than 2.5.
- Added
Heart of Corundum
,Great Nebula
, andSuperbolide
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
- With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
- Added
Aurora
double-use protection option. - Fixed issues with
Fated Circle
hanging combos under-level. #105
[DRG,VPR]
- Fixed issues with combos hanging. #62
[RPR]
- Fixed issues with combos hanging. #62
- Fixed issue with combo getting stuck when
Shadow of Death
falls off. #70
[PCT]
- Added
Starstruck
to the Landscape Motifs option. #72
[SAM]
- Fixed issue with
Meikyo Shisui
andHiganbana
not being used correctly. #74
[BLM]
- Add Fire & Ice feature. #75
[RDM]
- Reduced the priority of
Lucid Dreaming
in the combo. #76 - Adjusted the priority of oGCDs to perform
Fleche
andContre Sixte
overCorps-a-Corps
andEngagement
. #78
[PLD] #80
- Reworked Requiscat Spender feature.
- Reworked Spirits Within / Circle of Scorn feature.
- Removed Fight or Flight / Requiescat feature.
- Added
Rampart
,Sheltron
,Sentinel
, andHallowed Ground
mitigation options.- With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
[NIN]
- Fixed issues with most bunnies in Auto-Rotation. 528f35d
- Moving checks removed from TCJ usage.
[DNC]
v1.0.0.1
[CORE]
/wrath
as the new primary command. (/scombo
still works)- Option Numbers are now consistent, you can always refer to combo options by their #.
- Access to and allowance of new, cheekier features, like Mitigation options.
- Watch out for these as we add them to jobs.
- Request these types of features for your favorite jobs.
- Content Difficulty Filtering Features. #35, #39
- Limits features or options to specific content difficulties.
- Watch out for these as we add them to jobs. (contributors: check out a guide here)
- You will now be warned of plugins that are known to conflict with Wrath Combo. #55
⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!- Added options to only use Delirium above set %HP thresholds.
- Optimized Dark Arts usage to save it for a 5th Edge under Burst.
- Added option to use Dark Arts when you have a TBN on.
- Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
- Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
- Added TBN, Living Dead, Shadowed Vigil mitigation options.
- Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.
[VPR] #42
- Fixed issues with Vicewinder not being used again.
[BLM] #42
- Fixed issues with various abilities not being used, or combo getting stuck.
[MNK]
- Fixed odd behavior. #42
[MCH]
- Fixed odd behavior. #42
[SAM]
[RPR]
[DRG]
[SMN] 69f2e8e
- Fixed summons applying to every button.
[PCT] #50
- Added option to control Swiftcast behavior for Motifs.
v1.0.0.0
This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.
[CORE]
- AutoRotation Features.
- Handles targeting and your rotation for you, no more spamming 1 button!
- Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or
/scombo auto
), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.
[ALL]
- Contributors: A new grouping of your job's files; now everything but Options are in a folder together. #32
- Contributors: Many cheeky, new methods like
IsBoss()
andGetPartyAvgHPPercent()
. #8, #30, 10012a8
[HEALERS]
[SMN]
- Now configured similarly to other jobs. #2
[SCH] #15
- Added options to all HP% sliders to include shield%.
- Adloquium now accounts for shields on target, if set to.
- Added Dissipation, Emergency Tactics to both combos. #15, 30
- Added Aetherpact.
- Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
- Added options to heal based off of average group HP%. #30
[WHM] #16
- Added options to all HP% sliders to include shield%.
- Added heal priorities to some options.
[AST] #19
- Added options to all HP% sliders to include shield%.
[RDM] #28
- Added Simple modes.