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Releases: PunishXIV/WrathCombo

v1.0.0.8

01 Jan 10:33
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[Core]

  • Chaotic added to Boss-Only Content Checking (used for Openers). 5f66460
  • Openers will now handle problems more intelligently:
    • Will skip over actions on cooldown. 5f66460
    • Will try to repeat interrupted casts. ce73955
    • If target doesn't require positionals, will skip over any True North steps. 67581d6
  • Fixed some issues with FPS drops the more buttons there are on hotbars. 0c3a605
  • Expanded checks for invulnerable enemies. 2edeff1
  • Added option to shorten Server Info Bar text. #250
    • The Server Info Bar will now also display (Locked) if Auto-Rotation is being controlled by another plugin.
  • Fixed some issues with FPS drops at all times. #250
  • Contributors: there are several exciting new additions:

[Auto-Rotation]

  • Added Throttler Delay option to the Auto-Rotation tab. 1644fe2
    • Allows you to control how often Auto-Rotation checks for and tries to execute actions.
    • Setting this to higher values can increase FPS, at the cost of GCD clips becoming more likely.
  • Added Heal Friendly NPCs option to the Auto-Rotation tab. 0d8faa7
  • Will no longer try to DPS while under the affect of Transcendent. d480168
  • Fixed some issues with FPS drops during Auto-Rotation. 0d8faa7
  • Auto-Rotation will no longer try to target certain enemies in the following scenarios:
    • Jeuno Ark Angel Encounter - Will not target enemies that are immune to your damage.
    • Puppets' Bunker 2nd Encounter - Will only target enemies that take damage from your alliance group.
    • Omega Alphascape v4.0 - Will only target the Omega that matches the opposite of your Packet Filter buff.

[IPC]

  • Added IncludeNPCs healer option to the AutoRotationConfigOption enum. 0d8faa7
  • Fixed hang when registering a job as Auto-Rotation ready. #250

[TANKS]

  • Added One-Button Mitigation combo, with configurable order. #256

[WHM]

  • Opener adjusted to group Glare IV. 5f66460

[RDM]

  • Opener adjusted to handle combat starting without a pre-pull cast starting. 5f66460

[SMN]

  • Carbuncle summoning added to Simple Modes. ccaef09
    • Fixes issues with Auto-Rotation getting bricked if the Carbuncle is not out.
  • Fixed issue with the rotation recommending Ruin III to players too low to use it. #248

[WAR]

  • Fixed Primal Rend Combo to actually go onto Inner Release. #238
  • Prioritize Tomahawk to pull enemies at range. fad9a54

[GNB]

  • Fixed issues with Gnashing Fang's Continuation. #240

[VPR] #247

  • ⚠️ Moved Reawaken Legacy feature onto Reaving Fangs instead of Steel Fangs.
  • Removed conflict with Reawaken Legacy feature with the Single Target combos.
  • Correct behavior when not using The Balance Opener.

[SAM]

  • Update opener to include pre-pull delay timings.

[BRD]

  • Rearranged buffs to better follow The Balance and the Opener. #251

[DNC] #253

  • Added Simple modes!
  • Made Openers REQUIRE a countdown to be ticking, AND that the opener start at the right point in the countdown.
    • The openers will both only start within a ~2s window; e.g. the 15s opener will only start at about 15s, with a slight grace period on either side of that.
  • Made Sliders have more sensible ranges, especially for the AoE combo.

[PVP]

  • BLM: Fixed issues with Astral Fire impeding movement. #246
  • NIN: Fixed issues with Seiton Techu not respecting its HP% check. #255
  • WHM: ⚠️ Removed Cure III & Aquaveil separate features and combined into Heal Feature.
    • Setting has been added to let you pick either Cure III or Aquaveil first.
  • WHM: Afflatus Purgation Option added (Limit Break)

v1.0.0.6

24 Dec 07:39
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[Core]

  • Contributors: There is now a CONTRIBUTING file, with basic info and some Preset naming guidelines; this will be expanded with guides over time.
  • Added an IPC, so other plugins can easily control Wrath Combo. #188
    • When another plugin is controlling a Wrath setting, it will be "blued" out and show an indicator, with which plugin it is: Indicator for a plugin controlling a Wrath setting
    • Contributors / Other Plugin developers: Please see #188 or the Provider for more information about implementing the IPC.
  • A new Misc. Settings option to control the delay on many movement check options. (Not all supported, this is on a case-by-case basis where movement leeway shouldn't be tolerated)

[Auto-Rotation]

  • /wrath ignore while targeting any NPC to ignore all instances of that NPC in Auto-Rotation (Excluding Manual Targeting mode). d00526f
    • The list of ignored NPCs can be managed under the Auto-Rotation tab, in the Damage Settings section. #197
  • Fixed issues with AoE targeting. db0955c
  • Added Healing delay option. eb146c2
  • Fixed issues with not hitting at the edge of max melee. #190
  • Added max-distance option for targeting. 1c05bc2
  • Added an option to only attack targets already in combat. dde3006
  • Added an option under Misc. Settings to output opener status to chat.

[UI]

  • Fixed font-scaling in the PVP tab. #204

[ALL CLASSES] (Except BLU & DoH/DoL) #206

  • Openers were reworked!
    • All classes now have openers from The Balance.
    • Some classes have multiple openers from The Balance.
    • This also allows for lower-level openers and other additional opener options; expect a sprinkling of extra openers.
    • Contributors: See #208 for some examples of how openers were added.

[SMN]

  • Added option to use Ruin III instead of Emerald Ruin III. #121

[GNB] #191

  • Fixed issues with the Gnashing Fang Continuation option.
  • Added options to Simple mode to include Mitigation.

[WAR] #191

  • Fixed issues with Equilibrium Feature.
  • Fixed issues with the Primal Combo Feature.

[MNK]

  • Fixed issues with order of Nadi abilities. #192
  • Added missing Formless Fist to the AoE combo. #207
  • Fixed issues with Formless Fist outside of combat. #207
  • Improved Meditation usage in all combos. #207

[VPR]

  • Fixed issues with Legacy->Generation combo. #193

[MCH]

  • Fixed issue with Hot Shot showing up in Simple Mode. #194
  • Added Air Anchor to AoE combos. #225
  • Updated Reassemble usage in the Simple AoE combos. #225

[PCT]

  • Fixed Conflict issue that could un-check options. #206

[AST]

  • Possibly fixed some issues with FPS. #206
  • Removed option for card weave delay as it's now predictable which card you get. fe97ae4

[DRK]

  • Adjusted Content Difficulty Filtering options away from the individual Mitigation options to instead apply to Mitigation options as a whole. #213

[BRD] #218

  • Fixed Conflict issue that could un-check options.
  • Extended AoE No-Waste slider to 50%.

[NIN] #219

  • Fixed issues with weaving under Kunai's Bane.
  • Fixed Ninki waste with Dokumori.

[DNC] #221

  • ⚠️ All options reset!
  • Many options were completely reworked.
  • Added 15s and 7s Standard Step Balance openers.
    • MUST be used with a countdown of that length, as the delay until pull is enforced by the button turning to Savage Blade.
  • Fixed Conflict issue that could un-check options.
  • Fixed Custom Dance Step Feature.
  • Added Features to Rising Windmill and Bloodshower to turn them to their un-procc'd variants.
  • Added Option to Flourishing Fan dance Feature to include Fan Dance III.
  • Added Option for Finishing Move under Standard Step in the Advanced Modes.
  • Standard Fill Option was changed to be a config under the Standard Dance option, defaulting to including Standard Step along with its dance steps and Finish.
  • Anti-Drift (Forced Triple Weave and Hold before Standard Step) options were changed to be a config under the Standard Step and Technical Step options, defaulting to Forced Triple Weave, and now with a new option to use both if your drift is terrible.
  • Option to favor Tillana over Esprit spenders was changed to be a config under the Tillana option, defaulting to not being favored

[BLM]

  • Corrected mana value for Flare. #225

[PLD]

  • Possibly fixed some issues with FPS. #226

[PVP]

  • BLM: Reworked for 7.15! #220
    • Fire and Ice spells have been condensed into one button.
      • With an option for two-button mode. 4af5e7c
    • Smart Paradox usage.
    • Elemental Weave can now use both Fire and Ice.
    • Lethargy will not be used against NPCs.
    • Xenoglossy will save charges when used against NPCs.
    • Add Aetherial Manipulation Feature for cleansing CC.
  • RDM: Reworked for 7.15! #227
    • Fixed issues with the flow of the Enchanted Riposte and Scorch Combos.
    • Fixed issues with Jolt III being spammed during movement.
    • Added options and sliders for numerous features.
    • Resolution will not be used against NPCs.
    • Most abilities will not be used against players with immunity.
    • Add maximum range slider to Corps-a-corps.
    • Will no longer try to use Corps-a-corps or Displacement while bound.
      • Added option to cleanse when trying to use these abilities while CC'd.
  • BLM: Removed the High Blizzard II restriction when not moving. #230
  • BLM: Added new Movement Threshold slider to control usage of Blizzard spells. #230
  • BLM: Adjusted timing of Frost Star to be more flexible. #230
  • SAM: Now uses Ogi Namikiri and Kaeshi: Namikiri before Meikyo Shisui. #230

v1.0.0.5

12 Dec 14:11
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[CORE]

[Auto-Rotation]

  • Fix healing trying to target enemies under some targeting options. bb70dc5
  • Possibly fix some targeting issues. 16e2422
  • Improved targeting. d67871a
  • Added option for prioritizing targets not in combat, useful for full-pulling fates. d67871a

[Field Operations]

  • We have added our first taste of supporting Field Operations with GNB for Bozja! #171

[Healers]

  • Fix issue with including shield% in HP% option could break healing combos. #153

[NIN]

  • Fix issues with Mudras bunny'ing... Probably. 77edae1

[PCT]

  • Fixed Simple Mode not using an opener. #158

[BLM] #160

  • Fixed Blizard I to Blizzard III option.
  • Fixed Thunder usage in the AOE combo.
  • Fixed issues with low-level usage.

[MNK]

  • Fixed Riddle of Fire and Riddle of Wind sliders. #160

[MCH] #160

  • Fixed issues with Dismantle.
  • Fixed issues with Reassemble not being used.

[BRD] #161

  • Fixed level check on DoT maintenance.
  • Fixed low level logic for Bloodletter.
  • Added downtime song maintenance.

[GNB] #171

  • Fixed issues with Burst Strike, Hypervelocity, Solid Barrel usages and the Gnashing Fang feature.
  • Refactored and Expanded mitigation options.
  • Refactored No Mercy, Burst Strike, and Fated Circle features and their options.
  • Added Lost Action support.

[WAR] #171

  • Added mitigation options.
  • Added Equilibrium feature.

[VPR]

  • Adds stand-alone Serpents Tail feature. #182

[DNC]

  • Add a requirement to all pre-pull features to have a hostile target; fixes issue with Auto-Rotation using up your dances on cooldown. #184

[MCH]

  • Add a requirement to the opener and pre-pull Reassemble usages to have a hostile target; fixes an issue with Auto-Rotation spamming Reassemble. #184

[SAM]

  • Add a boss requirement to Higanbana. #185

[SMN]

  • Fixed Swiftcast to now respect user choice fully. #186

[SCH]

  • Fixed Esuna's HP% Slider not showing up. #187

[PVP]

  • Added WHM's Miracle of Nature ability as an option to automatically cleanse. #163
  • Added option for Recuperation breakout from Guard if you could use all of the HP from it. #154
  • RPR: Removed outdated options. #157
  • RPR: Fix execution not checking for ability charges. #157
  • RPR: Added Grim Swathe as an option. #157
  • RPR: Fixed logic around Death Warrant. #157
  • BRD: Optimized burst. #162
  • BRD: Expand conditions under which it will Execute. #162
  • BRD: Automatice Wardens Paeon for soft CCs. #162
  • NIN: Added LB follow-up with Seiton Tenchu. #164
  • DRG: Allowed Nastrond and Horrid Roar to be used from range. #168
  • DRG: Improved logic around emergency healing with Chaotic Spring. #168
  • DRG: Separated the logic of High Jump and Gierskogul somewhat. #168
  • MNK: Added Meteodrive option for Guarded targets. #169
  • MNK: Improved usage of Earth's Reply. #169

v1.0.0.4

30 Nov 20:36
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[CORE]

  • New /wrath combo command, to let you disable actions being replaced with combos. e3a1519
    • Your settings will not be removed. If you have Auto-Rotation on, that will still execute your combos.
    • See the Commands Documentation for syntax.
    • Lets you use Wrath in an Auto-only way.
    • This is not a permanent setting, and will only persist until you close the game, restart/update the plugin or use the command again.
  • Max melee range has been corrected to 3.5y - you can now greed better. #151
    • If you had any value for the Melee Offset setting besides 0.0, you will see a migration dialog suggesting you set the value to 0.0.

[Auto-Rotation]

  • Fixed issues with fate/quest mobs not being treated as priority targets. d8c329a
  • Fixed issues with AoEs with erroneous range data not being checked properly. 5c55d91
  • Fixed issues where tanks would stop performing in certain conditions.

[PLD]

  • Fixed issue where incorrect target handling can hang the combo. b1a1a89

[BLM]

  • ⚠️ Advanced Mode - AoE now replaces new buttons!
  • Fixed some AoE ranges not checking properly. a28ce4d

[SAM] #112

  • Fixed standalone features.
  • Fixud logic surrounding Meikyo Shisui.

[GNB] #115

  • Fixed issues with burst ocurring too early in the opener.
  • Fixed issues with Gnashing Fang features.
  • Fixed issues with Mitigation options.
  • Fixed conflict between Gnashing Fang and No Mercy features.

[SMN]

  • Fixed issues with triple weaving in ST and AoE Advanced Modes. #122

[VPR] #124

  • Added Feature that just replaces Generations skills with their Legacy equivalents.
  • Fixed issues with Opener.

[BRD] #131

  • Reworked DoT management to be more reliable.
  • Prioritized Hawk's Eye to reduce loss of proccs.
  • Deprioritized Interrupt to not clip rotation.

[RPR]

  • Added Option for Enshroud, Lemure's Slice, and Sacrificium to Blood Stalk feature. #132

[SGE]

  • Fixed Opener. #137
  • Added some default healing slider values. #145

[DRG]

  • Added separate stand-alone Features for the Chaotic Spring and Heaven's Thrust combos. #139

[MCH]

  • Added Option to Advanced and Simple modes to not use Crossbow at some levels. #128, #140
  • Fixed double-weaving issues. 6549119

[MNK]

  • Add Brotherhood and Riddle of Fire HP% Options. #148

[PCT] #150

  • Fixed opener hanging.
  • Added new Opener options from The Balance.

[PVP]

  • Fixed malfunctioning job combos. #133, #143, #147
  • VPR: Reworked and fully updated for 7.1, including new Options. #118, 133
    • Added Snake Scales reset Feature.
    • Fixed Serpent's Tail hanging the combo.
    • Adjusted Serpent's Tail abilities to be used against Guard.
    • Added options for Bloodcoil, Uncoiled Fury, Backlash, Rattling Coil, and Slither.
  • SAM: Reworked and fully updated for 7.1, including new Options. #147
    • Fixed Meikyo Shisui hanging the Ogi Namikiri combo.
    • Fixed Mineuchi hanging the combo out of range.
    • Fixed Tendo Setsugekka ignoring movement check.
    • Added Zantetsuken option.
    • Added options for Chiten, Mineuchi, and Soten.
  • DRK: Fixed the ShadowBringer HP% Slider. #107, #143
  • PLD: Added Holy Sheltron to the burst combo. #107, #143
  • GNB: Added Heart of Corundum to the burst combo. #107, #143
  • GNB: Improved burst. #143
  • GNB: Added Blasting Zone HP% Slider. #143
  • BRD: Added Harmonic Arrow usage threshold option. #107, #143
  • BRD: Added execution to the combo. #107, #143
  • DRG: Added execution to the combo. #107, #143
  • DNC: Added the Dance Partner Reminder feature. #113, #143
  • DNC: Added En Avant option to buff main combo (and slider to save charges for manual use). #113, #143
  • BLM: Added HP% slider to Wreath of Ice. #113, #143
  • BLM: Added executions to the combo. #113, #143
  • BLM: Fixed Flare Star and Blizzard to only appear when under that element. #143
  • MNK: Fixed logic to combo Fire Resonance to get its largest hit. #113, #143
  • RPR: Added execution to the combo. #118, #143
  • NIN: Added Mudra mode selection Option. #143
  • NIN: Added Mudra pooling for burst. #143
  • NIN: Added execution to the combo. #143
  • RDM: Added option to hold charges of Corps-a-Corps for manual use. #118, #143
  • RDM: Optimized burst window. #118, #143
  • SMN: Remove unused logic. #118, #143
  • AST: Fixed the Gravity option to work regardless of setting. #123, #143
  • AST: Fixed Macrocosmos option to work regardless of Gravity setting. #123, #143

v1.0.0.2

24 Nov 16:24
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[CORE]

[Auto-Rotation]

  • Now does not queue actions, which should make it substantially easier to manually intervene. 002b2cd

[PVP] #81

  • Updated for 7.1.
  • Added more customization for most classes.
  • Added Limit Break usage to some class' burst modes.

[MCH]

  • Fixed issue with Hyper Charges weave window. #56, #62
  • Fixed issues with combos hanging. #62
  • Fixed issue with priority of abilities under the Reassemble option. #87
  • Fixed issues with weaving specific to Auto-Rotation. #104

[MNK]

  • Simplified functionality around Beast Chakra management. #57

[SCH]

  • Added Summon Seraph to the Fairy feature. #60

[GNB] #61, #71

  • Updated rotation to align with The Balance.
  • Now better supports SKS other than 2.5.
  • Added Heart of Corundum, Great Nebula, and Superbolide mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.
    • With Content Difficulty Filtering options, so you can choose to only auto-mitigate in simpler content.
  • Added Aurora double-use protection option.
  • Fixed issues with Fated Circle hanging combos under-level. #105

[DRG,VPR]

  • Fixed issues with combos hanging. #62

[RPR]

  • Fixed issues with combos hanging. #62
  • Fixed issue with combo getting stuck when Shadow of Death falls off. #70

[PCT]

  • Added Starstruck to the Landscape Motifs option. #72

[SAM]

  • Fixed issue with Meikyo Shisui and Higanbana not being used correctly. #74

[BLM]

  • Add Fire & Ice feature. #75

[RDM]

  • Reduced the priority of Lucid Dreaming in the combo. #76
  • Adjusted the priority of oGCDs to perform Fleche and Contre Sixte over Corps-a-Corps and Engagement. #78

[PLD] #80

  • Reworked Requiscat Spender feature.
  • Reworked Spirits Within / Circle of Scorn feature.
  • Removed Fight or Flight / Requiescat feature.
  • Added Rampart, Sheltron, Sentinel, and Hallowed Ground mitigation options.
    • With Boss-Discrimination settings, so you can choose to always be in control of them for what Square Enix marks as bosses.

[NIN]

  • Fixed issues with most bunnies in Auto-Rotation. 528f35d
  • Moving checks removed from TCJ usage.

[DNC]

  • Added Dance Parner Reminder option to pre-combat checks (does not currently support Auto-Rotation). #95, #106

v1.0.0.1

19 Nov 19:07
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[CORE]

  • /wrath as the new primary command. (/scombo still works)
  • Option Numbers are now consistent, you can always refer to combo options by their #.
  • Access to and allowance of new, cheekier features, like Mitigation options.
    • Watch out for these as we add them to jobs.
    • Request these types of features for your favorite jobs.
  • Content Difficulty Filtering Features. #35, #39
    • Limits features or options to specific content difficulties.
    • Watch out for these as we add them to jobs. (contributors: check out a guide here)
  • You will now be warned of plugins that are known to conflict with Wrath Combo. #55

[DRK] #33, #38

  • ⚠️ The defaults for the new yellow-text Content Difficulty Filtering options below do NOT match the behavior of the settings before this update!
  • Added options to only use Delirium above set %HP thresholds.
  • Optimized Dark Arts usage to save it for a 5th Edge under Burst.
  • Added option to use Dark Arts when you have a TBN on.
  • Added Content Difficulty Filtering to all Stop-using-at-HP% settings, so you -for example- can make them only stop on casual content.
  • Added Content Difficulty Filtering to Mana Pool, so you -for example- only pool 3,000 mana in content like extremes.
  • Added TBN, Living Dead, Shadowed Vigil mitigation options.
  • Added Boss-Discrimination settings to Single-Target mitigation options, so you can choose to always be in control of them for what Square Enix marks as bosses.

[VPR] #42

  • Fixed issues with Vicewinder not being used again.

[BLM] #42

  • Fixed issues with various abilities not being used, or combo getting stuck.

[MNK]

  • Fixed odd behavior. #42

[MCH]

  • Fixed odd behavior. #42

[SAM]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[RPR]

  • Fixed odd behavior. #42
  • Fixed lag spikes when targeting. #53

[DRG]

  • Fixed odd behavior. #42
  • Updated Dives to require being in melee range. #48

[SMN] 69f2e8e

  • Fixed summons applying to every button.

[PCT] #50

  • Added option to control Swiftcast behavior for Motifs.

v1.0.0.0

18 Nov 18:13
06560a5
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This release of Wrath Combo also includes the latest changes from XIVSlothCombo, read that list of changes here.

[CORE]

  • AutoRotation Features.
    • Handles targeting and your rotation for you, no more spamming 1 button!
    • Toggle on Auto-Rotation (via the Server Info Bar, the new tab in the GUI, or /scombo auto), and toggle on Auto-Rotation for each combo you want done for you on the job page in the plugin GUI.

[ALL]

[HEALERS]

  • Increased consistency between all healer's targeting, for their heal combos. #9, #16

[SMN]

  • Now configured similarly to other jobs. #2

[SCH] #15

  • Added options to all HP% sliders to include shield%.
  • Adloquium now accounts for shields on target, if set to.
  • Added Dissipation, Emergency Tactics to both combos. #15, 30
  • Added Aetherpact.
  • Added Fey Illumination, Whispering Dawn, Seraphism, Fey Blessing, Consolation, with priortiy settings.
  • Added options to heal based off of average group HP%. #30

[WHM] #16

  • Added options to all HP% sliders to include shield%.
  • Added heal priorities to some options.

[AST] #19

  • Added options to all HP% sliders to include shield%.

[RDM] #28

  • Added Simple modes.