v1.0.0.5
[CORE]
- Contributors: target checking is a bit simpler with
TargetIsBoss()
andTargetIsHostile()
. #185
[Auto-Rotation]
- Fix healing trying to target enemies under some targeting options. bb70dc5
- Possibly fix some targeting issues. 16e2422
- Improved targeting. d67871a
- Added option for prioritizing targets not in combat, useful for full-pulling fates. d67871a
[Field Operations]
- We have added our first taste of supporting Field Operations with GNB for Bozja! #171
[Healers]
- Fix issue with including shield% in HP% option could break healing combos. #153
[NIN]
- Fix issues with Mudras bunny'ing... Probably. 77edae1
[PCT]
- Fixed Simple Mode not using an opener. #158
[BLM] #160
- Fixed
Blizard I
toBlizzard III
option. - Fixed
Thunder
usage in the AOE combo. - Fixed issues with low-level usage.
[MNK]
- Fixed
Riddle of Fire
andRiddle of Wind
sliders. #160
[MCH] #160
- Fixed issues with
Dismantle
. - Fixed issues with
Reassemble
not being used.
[BRD] #161
- Fixed level check on DoT maintenance.
- Fixed low level logic for
Bloodletter
. - Added downtime song maintenance.
[GNB] #171
- Fixed issues with
Burst Strike
,Hypervelocity
,Solid Barrel
usages and theGnashing Fang
feature. - Refactored and Expanded mitigation options.
- Refactored
No Mercy
,Burst Strike
, andFated Circle
features and their options. - Added Lost Action support.
[WAR] #171
- Added mitigation options.
- Added
Equilibrium
feature.
[VPR]
- Adds stand-alone
Serpents Tail
feature. #182
[DNC]
- Add a requirement to all pre-pull features to have a hostile target; fixes issue with Auto-Rotation using up your dances on cooldown. #184
[MCH]
- Add a requirement to the opener and pre-pull
Reassemble
usages to have a hostile target; fixes an issue with Auto-Rotation spammingReassemble
. #184
[SAM]
- Add a boss requirement to
Higanbana
. #185
[SMN]
- Fixed Swiftcast to now respect user choice fully. #186
[SCH]
- Fixed Esuna's HP% Slider not showing up. #187
[PVP]
- Added WHM's
Miracle of Nature
ability as an option to automatically cleanse. #163 - Added option for
Recuperation
breakout fromGuard
if you could use all of the HP from it. #154 - RPR: Removed outdated options. #157
- RPR: Fix execution not checking for ability charges. #157
- RPR: Added
Grim Swathe
as an option. #157 - RPR: Fixed logic around
Death Warrant
. #157 - BRD: Optimized burst. #162
- BRD: Expand conditions under which it will Execute. #162
- BRD: Automatice
Wardens Paeon
for soft CCs. #162 - NIN: Added LB follow-up with
Seiton Tenchu
. #164 - DRG: Allowed
Nastrond
andHorrid Roar
to be used from range. #168 - DRG: Improved logic around emergency healing with
Chaotic Spring
. #168 - DRG: Separated the logic of
High Jump
andGierskogul
somewhat. #168 - MNK: Added
Meteodrive
option for Guarded targets. #169 - MNK: Improved usage of
Earth's Reply
. #169