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Releases: Franisz/zUtilities

v0.17

14 Nov 21:12
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Added new feature to highlight munition used by currently equipped ranged weapon.

  • This feature can be disabled in gothic.ini with ActivateUsedMunition option.

Added new feature to see on the status bars how much hovered item will heal.

  • Heal value is based on the count value of the item associated with the text that is equal to the original recovery string variables NAME_BONUS_HP and NAME_BONUS_MANA.
  • This feature can be disabled in gothic.ini with RecoveryVisualization option.

Other changes

  • Added pink-ish FocusColor for doors and chests that can be opened with either a key or a lockpick.
  • Now scrolls and runes will be better determined for ItemLabels.
  • Added information about spell name to debug mode.
  • Fixed wrong critical hit determination for DamagePopup in very rare cases.

v0.16

12 Nov 07:04
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  • Fixed issue #7

v0.15

04 Nov 17:41
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Added debug info mode that displays data about focused vob or selected in the inventory item.

  • Use zutilities debug command to toggle on/off.

FocusColor now uses dedicated view.

  • Now only name will be colored instead of entire text screen.
  • Now when none of the coloring conditions are met text no longer will be set to white, the feature simply won't do anything.
  • Now FocusColor will overwrite coloring made in Ikarus. Ikarus coloring still can apply if none of the FocusColor conditions are met. If someone wants to use only original Ikarus coloring, some or all of the coloring groups in gothic.ini can be disabled as desired and everything will work fine.

v0.14

02 Nov 11:44
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  • Reworked managing of gothic.ini options for the plugin. Option names changed and while not necessary, it might be a good idea to delete the entire plugin entry to generate again when updating from older version. Every option now will also have a comment line to explain what it does.
  • Updated Plugin to Union 1.0l.
  • Added new ItemLabel for items with ITEM_MISSION flag. By default, this is disabled, it can be enabled in gothic.ini with LabelMissionItems option.
  • Added new ItemLabel for gold and silver valuable items in Gothic 2 only.
  • Added new FocusColor for partymembers.
  • QuickSave will now work automatically and separately for every mod, since now save slot and number no longer is saved to gothic.ini.
  • Fixed item labels being drawn in incorrect views.
  • Fixed item labels not working when item render feature was disabled.
  • Improved console evaluation.

v0.13

29 Oct 16:16
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  • Fixed issue #4
  • Added zutilities version console command to check currently used version of the plugin.
  • Removed hello message print on debug build of the plugin.
  • Fixed statusbars being shown when QuickSaving.
  • Fixed statusbars showing bit too early when using QuickLoad.
  • Once again changed method of determining whenever a hit was critical or not.

v0.12

23 Oct 18:31
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  • Changed method of determining whenever a hit was critical or not for Gothic 2 Damage Popup.
  • Added class for better generation of random numbers.

v0.11

23 Oct 12:11
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Added damage popup feature inspired by New World's damage label and based on AlterDamage popup code.

  • Set iDamagePopupMode option to 1 for Alter Damage style, 2 for New World style and 0 to disable this feature completely.
  • Popup scale depends on the amount of damage dealt compared to the target's max hp, the fact if the hit was critical or not and Scale option from SystemPack.ini. Base scale can also be adjusted in gothic.ini with fDamagePopupScale.
  • Icons and base colors are unique for every damage type and each can be separately disabled in gothic.ini with bDamagePopupShowIcons and,bDamagePopupColorDmgTypesoptions.
  • By default the number has the same color as the icon, but it can be disabled in gothic.ini with bDamagePopupColorOnlyIcon option.

v0.10

11 Oct 21:32
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Added new feature that renders labels for items in the inventory based on item parameters.

  • All icons are made via Game-icons.net website.
  • There is many possible icons to appear when item has right parameters. There are labels even for items that don't exist in original game like shields, helmets, armors requiring attribute and more.
  • Label can be set to render behind item model, so it doesn't cover it. Set bPutLabelBehind option to 1 in order to do that.
  • Label scale can be adjusted in gothic.ini with fLabelScale option.
  • This feature can be disabled in gothic.ini with bLabelItems option.

v0.9

22 Sep 15:40
ede2cbd
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  • CRIME_MURDER value is now taken from game scipts.
  • Meatbug stomp sounds have now unique copies of original hit sound files to avoid overwriting these sounds in some mods.

v0.8

07 Sep 09:18
b45112a
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  • Camera in inventory no longer shifts when bRenderInvItems is false.