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There is many possible icons to appear when item has right parameters. There are labels even for items that don't exist in original game like shields, helmets, armors requiring attribute and more.
Label can be set to render behind item model, so it doesn't cover it. Set bPutLabelBehind option to 1 in order to do that.
Label scale can be adjusted in gothic.ini with fLabelScale option.
This feature can be disabled in gothic.ini with bLabelItems option.