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Added damage popup feature inspired by New World's damage label and based on AlterDamage popup code.
Set iDamagePopupMode option to 1 for Alter Damage style, 2 for New World style and 0 to disable this feature completely.
Popup scale depends on the amount of damage dealt compared to the target's max hp, the fact if the hit was critical or not and Scale option from SystemPack.ini. Base scale can also be adjusted in gothic.ini with fDamagePopupScale.
Icons and base colors are unique for every damage type and each can be separately disabled in gothic.ini with bDamagePopupShowIcons and,bDamagePopupColorDmgTypesoptions.
By default the number has the same color as the icon, but it can be disabled in gothic.ini with bDamagePopupColorOnlyIcon option.