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Releases: Franisz/zUtilities

v0.37

01 Sep 18:22
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New features

  • Added new ways of displaying protections of focused npc by @met0rii in #35
    • New settings
      ShowTargetProtection=1
      ; ... enables for currently equipped weapon (1) or shows all protection stats (2) or disables (0) protection icon and value next to the focused npc hp bar
      
      ShowProtOnlyInFight=1
      ; ... enables (1) or disables (0) showing protection stats only during combat
      
      ShowProtAllDamageTypes=0
      ; ... enables (1) or disables (0) showing all protection stats, even if they are 0
      
  • Added reminder to save the game by displaying an icon with a timer after playing without saving the game for too long by @fyryNy in #32
    • By default, it reminds the player after 5 minutes since the last save game. Timer can be changed in gothic.ini with SaveReminder option. Feature can be turned off completely by setting SaveReminder to -1.
  • #30 Reorganized and slightly modified DebugHelper by @fyryNy in #32
  • Added a command (zutilities showtriggers) to toggle display of invisible triggers near player while debug mode (zutilities debug) is active by @fyryNy in #32

Other changes

  • Added quick load from Main Menu by @Myszax in #33
  • Added restoring of viewport because some plugins don't do that and it messes with prints sometimes by @fyryNy in #32
  • Fix for pickpocket icon not showing for npcs in CoM by @fyryNy in #32
  • #26 Fix for slowing time effects from joints, black ore, etc. by @fyryNy in #32
  • #24 Fix for changing position of focus bar not working when ColorNpcs is turned off by @fyryNy in #32
  • Fixed issue with munition feature by @bogu9821 in #27

v0.36

13 Dec 06:51
f807388
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  • QuickSaving is now blocked when the player is transformed. By: @met0rii

v0.35

10 Mar 17:55
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  • QuickSaving is now blocked when saving menu is disabled.

v0.34

17 Feb 12:48
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Added zutilities giveallitems console command. By: @met0rii

Other changes

  • Fixed last crossbow bolt held in hand, not counting for purposes of some features.
  • Various code improvements.

v0.33

13 Feb 13:16
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Added new feature that displays protection icon and value next to the focused npc hp bar.

  • It is displayed when the player is combat ready, and shown protection will match the damage type of the player.
  • This feature can be disabled in gothic.ini with ShowTargetProtection option or via ingame menu.

Other changes

  • Improved conditions for FocusColor feature that shows if item can be stolen.
  • Added dedicated ItemLabels for Shoes and Bracelets.
  • Now really fixed the bug where player could trample a dummy copy of itself after transforming from meatbug to human form.
  • Added some more info to debug window.

v0.32

05 Feb 13:08
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  • RecoveryVisualization feature now also checks for symbols NAME_BONUS_HP_PERC, NAME_BONUS_HP_FULL, NAME_BONUS_MANA_PERC, NAME_BONUS_MANA_FULL to show percentage and full heals.
  • Pickpocket icon can now be shown if npc has an alternative pickpocket instance name, ending with _TRY instead of _DOIT.

v0.31

04 Feb 18:55
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  • Fixed issue in OnTouch hook caused by previous release.
  • Fixed memory leaks related to ReadColor and AddTrivia functions.

v0.30

04 Feb 14:34
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  • Fixed incorrect reading of known state functions leading to not working Inter FocusColor and Docs ItemLabels.
  • Improved conditions for TrampleMeatbug feature.
  • Added information about npc's model scale to DebugHelper feature.
  • Fixed issue #16

v0.29

19 Aug 09:40
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  • Added alternative way of quicksaving that helps to preserve older save games. The lower save slots will be saved more frequent, then higher save slots. By: @przemko07
    • Change QuickSaveMode option for different style or disable: 0 - Disabled, 1 - Standard, 2 - Alternative.

v0.28

22 Jul 12:02
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Added ingame options menu

  • Menu requires Union 1.0m or higher.
  • Menu doesn't contain all the options that are in gothic.ini.
  • Menu choices are named the same as the options in gothic.ini and have short description in English.

Other changes

  • Fixed SelectedDialogueColor not working in Gothic 1.
  • Fixed AlternativeDialogueBoxes working on Gothic 1 trade choice.