Releases: Franisz/zUtilities
Releases Β· Franisz/zUtilities
v0.37
New features
- Added new ways of displaying protections of focused npc by @met0rii in #35
-
New settings
ShowTargetProtection=1 ; ... enables for currently equipped weapon (1) or shows all protection stats (2) or disables (0) protection icon and value next to the focused npc hp bar ShowProtOnlyInFight=1 ; ... enables (1) or disables (0) showing protection stats only during combat ShowProtAllDamageTypes=0 ; ... enables (1) or disables (0) showing all protection stats, even if they are 0
-
- Added reminder to save the game by displaying an icon with a timer after playing without saving the game for too long by @fyryNy in #32
- By default, it reminds the player after 5 minutes since the last save game. Timer can be changed in
gothic.ini
withSaveReminder
option. Feature can be turned off completely by settingSaveReminder
to-1
.
- By default, it reminds the player after 5 minutes since the last save game. Timer can be changed in
- #30 Reorganized and slightly modified DebugHelper by @fyryNy in #32
- Added a command (
zutilities showtriggers
) to toggle display of invisible triggers near player while debug mode (zutilities debug
) is active by @fyryNy in #32
Other changes
- Added quick load from Main Menu by @Myszax in #33
- Added restoring of viewport because some plugins don't do that and it messes with prints sometimes by @fyryNy in #32
- Fix for pickpocket icon not showing for npcs in CoM by @fyryNy in #32
- #26 Fix for slowing time effects from joints, black ore, etc. by @fyryNy in #32
- #24 Fix for changing position of focus bar not working when
ColorNpcs
is turned off by @fyryNy in #32 - Fixed issue with munition feature by @bogu9821 in #27
v0.36
v0.35
v0.34
v0.33
Added new feature that displays protection icon and value next to the focused npc hp bar.
- It is displayed when the player is combat ready, and shown protection will match the damage type of the player.
- This feature can be disabled in
gothic.ini
withShowTargetProtection
option or via ingame menu.
Other changes
- Improved conditions for FocusColor feature that shows if item can be stolen.
- Added dedicated ItemLabels for Shoes and Bracelets.
- Now really fixed the bug where player could trample a dummy copy of itself after transforming from meatbug to human form.
- Added some more info to debug window.
v0.32
RecoveryVisualization
feature now also checks for symbolsNAME_BONUS_HP_PERC
,NAME_BONUS_HP_FULL
,NAME_BONUS_MANA_PERC
,NAME_BONUS_MANA_FULL
to show percentage and full heals.- Pickpocket icon can now be shown if npc has an alternative pickpocket instance name, ending with
_TRY
instead of_DOIT
.
v0.31
v0.30
v0.29
- Added alternative way of quicksaving that helps to preserve older save games. The lower save slots will be saved more frequent, then higher save slots. By: @przemko07
- Change
QuickSaveMode
option for different style or disable:0
- Disabled,1
- Standard,2
- Alternative.
- Change
v0.28
Added ingame options menu
- Menu requires Union 1.0m or higher.
- Menu doesn't contain all the options that are in
gothic.ini
. - Menu choices are named the same as the options in
gothic.ini
and have short description in English.
Other changes
- Fixed
SelectedDialogueColor
not working in Gothic 1. - Fixed
AlternativeDialogueBoxes
working on Gothic 1 trade choice.