Releases: Eldeston/Super-Duper-Vanilla
Super Duper Vanilla v1.3.5
1.3.5 is here! This update comes with double layered aerogel clouds, improved bloom, more configuration settings, and mod support for physics ocean (not to be confused with physics water).
Patch Notes 1.3.1-1.3.5
Updated shader documentation (found inside the shader)
Updated FlameRender (C) Studios License to version 1.3
Updated shader pipeline GLSL version to 3.3
Added new emissive entities
Added specular highlight setting
Added new tonemapping settings
Added double aerogel clouds option
Added new 1.20 blocks for waving terrain
Added new 1.20 blocks for integrated PBR
Added settings for entity shadows and block entity shadows
Added mod support for physics ocean (not to be confused with physics water)
Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2)
Improved bloom calculation
Adjusted default gamma
Adjusted volumetric lighting
Adjusted glint strength emission
Optimized glowing outline for Optifine
Optimized edge outline calculation
Optimized lighting calculations
Optimized vertex calculations
Optimized sky calculations
Optimized buffer writing
Optimized PBR and iPBR
Fixed biome blending
Fixed bloom edge leak
Fixed block entity shading
Fixed inconsistent water noise
Fixed certain compatibility issues
Fixed world curvature for entities
Fixed inconsistent tonemapping settings
Fixed inconsistent lightning flash (now Iris exclusive)
Expected changes/features in sooner versions
Implement toon shading and half tone filter
Improve water normals and material
Implement unique boss battle effects
Implement more settings for stars
Improve cave ambient lighting
Implement moon phases
Improve weather visuals
Color grading overhaul
Improve Default PBR
Nether smoke?
Water refractions?
Clouds in the End?
Modded blocks compatibility?
More color settings and extras (sky color, light color, star color etc.)
Trailer
Screenshots
Super Duper Vanilla
v1.3.0 has arrived with becoming more Super Duper than before with Super Duper amount of changes! This update comes with Lite TAA, improved DOF, improved volumetric lighting, improved star field generation, improved black hole, improved noise generation, and so much more packed into this update!
v1.3.0-beta.3 Patch notes
Fixed black water
Fixed water in boat
Fixed frozen animation speed
Fixed issues with glowing signs
Fixed NaN issue with NVidia drivers
Fixed M1 issue causing the game to crash
Fixed error in the Nether and End dimensions
Fixed beacon having a black line with SSAO on
Fixed volumetric lighting silhouette underwater
Fixed specular not properly occluded by shadows
Fixed AMD issues and other potential AMD issues
Fixed End portal glitching when Lab PBR is enabled
Adjusted water foam
Adjusted motion blur
Adjusted default settings
Adjusted block light range
Adjusted End portal animation
Adjusted Default PBR for dark metals
Adjusted and optimized stylized water absorption
Improved lava noise
Improved vanilla AO
Improved black hole
Improved End portal
Improved depth of field
Improved spectral effect
Improved weather visuals
Improved Nether fog colors
Improved volumetric lighting
Improved star field generation
Improved shadow bias calculation
Improved underwater void gradient
Improved and optimized blue noise generation
Huge technical optimizations, 1.3.0 now runs faster than SDV 1.2.5
Entity shadows now render at half the current shadow distance (Iris only)
Shadow mapping optimizations (decreased peter panning, light leaking, and shadow acne)
Implemented SSAO
Implemented retro filter
Implemented motion blur
Implemented sharpness filter
Implemented Lite TAA + FXAA
Implemented chromatic aberration
Implemented darkness effect for 1.19+
Implemented dungeons outline and set as default
Darkened weather particles
Anti-aliasing now defaults to TAA
Clouds are now affected by weather
TAA now occurs before post processing effects
Removed edge fading for SSR
Removed ZA_WARUDO in secret options
Removed Legacy gamma in secret options
Removed world curvature for selection outline
Added particle emissives
Added new options for fog
Added fake VL to sky reflections
Added new option: min exposure
Added PBR for soul torch, blue ice, purpur blocks, amethyst blocks, and glow lichen
Moved Tonemap section to Post section
Changed name for Cloud fade to Dynamic clouds
Changed name for Color configuration to Configuration
Nerfed glint emissives
Nerfed bloom strength by 4% (20%>>16%)
Expected changes/features in sooner versions
Implement toon shading and half tone filter
Improve water normals and materials
Implement unique boss battle effects
Implement more settings for stars
Improve cave ambient lighting
Implement moon phases
Improve weather visuals
Color grading overhaul
Improve Default PBR
Improve black hole
Thunder flash
End nebulae
Nether nebulae?
Water refractions?
Clouds in the End?
More color settings and extras (sky color, light color, star color etc.)
Trailer
Screenshots
Super Duper Vanilla
v1.2.5 has arrived with a Super Duper amount of changes! This update comes with TAA, DOF, lens flares, POM, and so much more packed into this update for you to enjoy in this new version!
v1.2.5-beta.2 Patch notes
-Enabled shadow optimization
-Reimplemented auto exposure and removed approx. exposure
-Removed emissive based bloom
-Gamma corrected and tonemapped Super Duper Vanilla properly
-Gamma option moved to secret settings and hardcoded to "Standard" and "Legacy" options
-Foliage will have subsurface scattering by default
-Full light sources will have emissive by default
-Rain puddles according to the wetness of the ground in Enviro PBR
-Rain puddles appear more frequently
-Added shadow distance option
-Added more animated foliage and objects
-Added more blocks to Default PBR
-Added porosity material support
-Added intensity options
-Added option subsurface scattering
-Added options for wind and current speed animations
-Added more color options configurations including the dimension colors
-Added new options for sun, moon, and specular intensity
-Adjusted lighting, potion effects, and PBR
-Adjusted underwater caustics
-Adjusted shadow bias
-Adjusted shader settings
-Improved Default PBR calculation
-Improved bloom and emissives
-Improved sky
-Implemented full skybox support
-Implemented world curvature
-Implemented timelapse mode
-Implemented ZA WARUDO in secret settings
-Implemented new sun/moon type: black hole, in the End dimension
-Implemented parallax occlusion mapping
-Implemented film grain (removes color banding)
-Implemented TAA
-Implemented depth of field
-Implemented parallax occlusion self shadows
-Implemented slope normals (@null511) (incompatible in versions below 1.16.5)
-Implemented lens flares
-Tons of optimizations to improve fps
-Squashed a ton of minor and major bugs
-Shader will be able to run on Iris (custom uniforms are broken though and makes the world always in nighttime)
Expected changes/features in sooner versions
Nether and end visuals
Weather visuals
Water refractions
Edge highlight
Retro filter
Motion blur
Sharpness filter
Chromatic aberration
Color grading overhaul
More color settings and extras (sky color, light color, star color etc.)
Request for full Iris support (must be done on Iris' end not mines)
Trailer
Screenshots
Super Duper Vanilla
v1.2.0 has arrived with some improved and optimized lighting, Aerogel Clouds™, lava noise, improved water visuals, performance improvements, and much more!
v1.2.0-beta.2 Patch notes
-Added story mode clouds (a.k.a. Aerogel Clouds™) and set as default
-Added color settings for light, sky, and block light color
-Overhauled sky
-Overhauled water visuals and PBR
-Overhauled sun and moon to look more like the one you see in SDGP
-Adjusted rough reflections
-Adjusted water PBR and Default PBR
-Adjusted lightmap and vanilla ao
-Adjusted fog
-Adjusted settings
-Added lava noise and added lava settings
-Adjusted settings
-Adjusted PBR
-Adjusted luminance bloom
-Adjusted lighting
-Fixed invisible fishing line and block outline
-Fixed shadows not appearing when shadow mapping is off
-Optimized and adjusted lighting
-Small optimizations
Expected changes/features in sooner versions
-Optimize and improve other dimensions visuals
-Optimize and improve underwater visuals
-Implement TAA
-Allow skybox support
Trailer
Screenshot
Super Duper Vanilla
v1.1.5 has finally arrived in a long time with a hell ton of improvements to lighting and performance! Along with new water visuals, improved bloom and so much more!
v1.1.5-beta.1 Patch notes
-Implemented water absorption
-Implemented water foams
-Implemented spectral effect
-Implemented Default PBR
-Improved water visuals
-Improved fog
-Improved volumetric fog
-Improved sky colors
-Improved and optimized lighting
-Improved weather visuals
-Improved bloom
-Improved speculars
-Improved overall performance
-Adjusted shadow
-Adjusted materials
-Adjusted underwater visuals
-Adjusted dimension attributes
-Adjusted materials
-Adjusted auto exposure
Expected changes/features in sooner versions
-Optimize and improve other dimensions visuals
-Optimize and improve underwater visuals
-Implement TAA
-Allow skybox support
NOTICE
For expected results, please make sure to extract/unzip the zipped file, otherwise things may break.
Screenshots
Super Duper Vanilla
v1.1.0 has arrived alas reaching Beta 1, with a dedicated trailer by me and the help of our members at FlameRender Studios Discord server! This update changes Super Duper Vanilla's rendering pipeline from deferred rendering to forward rendering(a hybrid of both technically), and with it comes improved fps, optimized lighting, FXAA and more!
v1.1.0-beta.1 Patch notes
-Overhauled the rendering pipeline
-Optimized dimensions
-Optimized gbuffers
-Optimized lighting
-Optimized potion effects
-Optimized materials
-Vanilla cloud fade implemented
-Adjusted water normals and materials
-Adjusted sky and fog colors
-Adjusted water visuals
-Implemented FXAA instead of TAA
-Implemented alternative auto exposure to make 100% Optifine screenshot compatible
-Improved gamma correction(adjustable in tonemap settings)
-Improved bloom
-Improved default PBR feature(works mostly on vanilla packs)
-Corals, sea grass and other underwater plants now wave in the sea
-Fixed bright transparents(water, tainted glass etc.)
Expected changes/features in sooner versions
-Optimize and improve End and Nether dimensions visuals
-Optimize and improve underwater visuals
-Reimplement TAA
-Improve water normals and materials
-Allow skybox support
-Improve daylight cycle
NOTICE
For expected results, please make sure to extract/unzip the zipped file, otherwise things may break.
Trailer
Screenshots
Super Duper Vanilla
Another update coming in, along with optimized weather effects, potion effects, double clouds, bug fixes and more. New settings added including ones for the new features for you to adjust and personalize.
v1.0.9-beta.0 Patch notes
-Implemented simple outlines
-Added ambient lighting option
-Water heightmap adjustments
-Optimized materials
-Optimized gbuffers shaders
-Cave light leak fix
-Optimized weather and potion effects
-Adjusted sky colors
-Implemented experimental TAA (WIP)
-Improved temporal accumulation
-Adjusted border fog
-Added new settings for auto exposure
-Optimized shader pipeline
-Optimized shadow mapping
-Smoothed water normals
-Optimized bloom
-Adjusted default settings
-Implemented custom shader clouds (Procedurally generated)
-Implemented double vanilla clouds (WIP)
-New tonemap settings
Expected features in sooner versions
-Optimized End and Nether dimensions
-Overhaul TAA
-Overhaul rendering pipeline
-Optimize and improve underwater visuals
-Improve water normals and materials
-Optimize vanilla clouds (might remove shader clouds for this)
Super Duper Vanilla
Another update rolling in for Super Duper Vanilla with improved lighting, SSGI, bloom and more! This update also fixes and optimizes bugs from previous versions and improves tonemapping. New settings added including ones for the new features for you to adjust and personalize.
v1.0.8-beta.0 Patch notes
-Optimized and improved lighting
-Optimized and improved atmospherics
-Optimized PBR system
-Optimized shader pipeline
-Improved materials for clouds and others
-Added SSGI (Experimental)
-Added temporal accumulation (Experimental)
-Added and utilized vanilla AO
-Added emission based bloom
-Added materials for particles and leash
-Added water caustics (It's faint, so it may not be obvious)
-Added new settings (More will be added)
-Fixed emissive materials
-Fixed fresnel
Expected features in sooner versions
-Optimized End and Nether dimensions
-Optimize and improve temporal accumulation
-Optimize weather and lighting
-Optimize and improve underwater visuals
-Improve water normals and materials
-Implement FXAA and TAA
-Implement double volumetric clouds
Featured screenshots, taken by the Beta testers of this pack.
Super Duper Vanilla
Another update rolling in for Super Duper Vanilla, this update introduces HDR lighting along with other features! Last release's changelog were mostly inaccurate to the commits and changes, so here are the major changes so far according to the commits.
v1.0.7-beta.0 Patch notes
-HDR lighting implemented (Still a WIP)
-Added auto exposure
-Optimized PBR system
-Added water normals (Finally)
-Optimized lighting system
-Optimized reflections
-Optimized sky
-Optimized dithering
-Added new settings (More will be added)
Expected features in sooner versions
-Optimized End and Nether dimensions
-AO re-implimentation
-Bloom re-implimentation
-Tonemap implementation
-SSGI implementation
-Reflection optimizations
NOTE: Reload your Minecraft if everything looks so bright, this is due an auto exposure bug where it doesn't work and stays at a fixed exposure...
Preview
Super Duper Vanilla
v1.0.6-beta.0 Patch notes
-Overhauled the material system
-Improved SSR and reflections
-Added volumetric lighting
-Rearranged shader library
-Removed certain features temporarily for revamp
Expected features in sooner versions
-Optimized material system
-Optimized End and Nether dimensions
-LabPBR support
-Improve AO
-Revamp and re-add temporarily removed features