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Super Duper Vanilla

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@Eldeston Eldeston released this 01 Jul 11:55
· 1299 commits to master since this release

v1.1.0 has arrived alas reaching Beta 1, with a dedicated trailer by me and the help of our members at FlameRender Studios Discord server! This update changes Super Duper Vanilla's rendering pipeline from deferred rendering to forward rendering(a hybrid of both technically), and with it comes improved fps, optimized lighting, FXAA and more!

v1.1.0-beta.1 Patch notes

-Overhauled the rendering pipeline
-Optimized dimensions
-Optimized gbuffers
-Optimized lighting
-Optimized potion effects
-Optimized materials
-Vanilla cloud fade implemented
-Adjusted water normals and materials
-Adjusted sky and fog colors
-Adjusted water visuals
-Implemented FXAA instead of TAA
-Implemented alternative auto exposure to make 100% Optifine screenshot compatible
-Improved gamma correction(adjustable in tonemap settings)
-Improved bloom
-Improved default PBR feature(works mostly on vanilla packs)
-Corals, sea grass and other underwater plants now wave in the sea
-Fixed bright transparents(water, tainted glass etc.)

Expected changes/features in sooner versions

-Optimize and improve End and Nether dimensions visuals
-Optimize and improve underwater visuals
-Reimplement TAA
-Improve water normals and materials
-Allow skybox support
-Improve daylight cycle

NOTICE

For expected results, please make sure to extract/unzip the zipped file, otherwise things may break.

Trailer

thumbnail

Screenshots

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