Super Duper Vanilla
v1.3.0 has arrived with becoming more Super Duper than before with Super Duper amount of changes! This update comes with Lite TAA, improved DOF, improved volumetric lighting, improved star field generation, improved black hole, improved noise generation, and so much more packed into this update!
v1.3.0-beta.3 Patch notes
Fixed black water
Fixed water in boat
Fixed frozen animation speed
Fixed issues with glowing signs
Fixed NaN issue with NVidia drivers
Fixed M1 issue causing the game to crash
Fixed error in the Nether and End dimensions
Fixed beacon having a black line with SSAO on
Fixed volumetric lighting silhouette underwater
Fixed specular not properly occluded by shadows
Fixed AMD issues and other potential AMD issues
Fixed End portal glitching when Lab PBR is enabled
Adjusted water foam
Adjusted motion blur
Adjusted default settings
Adjusted block light range
Adjusted End portal animation
Adjusted Default PBR for dark metals
Adjusted and optimized stylized water absorption
Improved lava noise
Improved vanilla AO
Improved black hole
Improved End portal
Improved depth of field
Improved spectral effect
Improved weather visuals
Improved Nether fog colors
Improved volumetric lighting
Improved star field generation
Improved shadow bias calculation
Improved underwater void gradient
Improved and optimized blue noise generation
Huge technical optimizations, 1.3.0 now runs faster than SDV 1.2.5
Entity shadows now render at half the current shadow distance (Iris only)
Shadow mapping optimizations (decreased peter panning, light leaking, and shadow acne)
Implemented SSAO
Implemented retro filter
Implemented motion blur
Implemented sharpness filter
Implemented Lite TAA + FXAA
Implemented chromatic aberration
Implemented darkness effect for 1.19+
Implemented dungeons outline and set as default
Darkened weather particles
Anti-aliasing now defaults to TAA
Clouds are now affected by weather
TAA now occurs before post processing effects
Removed edge fading for SSR
Removed ZA_WARUDO in secret options
Removed Legacy gamma in secret options
Removed world curvature for selection outline
Added particle emissives
Added new options for fog
Added fake VL to sky reflections
Added new option: min exposure
Added PBR for soul torch, blue ice, purpur blocks, amethyst blocks, and glow lichen
Moved Tonemap section to Post section
Changed name for Cloud fade to Dynamic clouds
Changed name for Color configuration to Configuration
Nerfed glint emissives
Nerfed bloom strength by 4% (20%>>16%)
Expected changes/features in sooner versions
Implement toon shading and half tone filter
Improve water normals and materials
Implement unique boss battle effects
Implement more settings for stars
Improve cave ambient lighting
Implement moon phases
Improve weather visuals
Color grading overhaul
Improve Default PBR
Improve black hole
Thunder flash
End nebulae
Nether nebulae?
Water refractions?
Clouds in the End?
More color settings and extras (sky color, light color, star color etc.)