1.3.5 is here! This update comes with double layered aerogel clouds, improved bloom, more configuration settings, and mod support for physics ocean (not to be confused with physics water).
Patch Notes 1.3.1-1.3.5
Updated shader documentation (found inside the shader)
Updated FlameRender (C) Studios License to version 1.3
Updated shader pipeline GLSL version to 3.3
Added new emissive entities
Added specular highlight setting
Added new tonemapping settings
Added double aerogel clouds option
Added new 1.20 blocks for waving terrain
Added new 1.20 blocks for integrated PBR
Added settings for entity shadows and block entity shadows
Added mod support for physics ocean (not to be confused with physics water)
Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2)
Improved bloom calculation
Adjusted default gamma
Adjusted volumetric lighting
Adjusted glint strength emission
Optimized glowing outline for Optifine
Optimized edge outline calculation
Optimized lighting calculations
Optimized vertex calculations
Optimized sky calculations
Optimized buffer writing
Optimized PBR and iPBR
Fixed biome blending
Fixed bloom edge leak
Fixed block entity shading
Fixed inconsistent water noise
Fixed certain compatibility issues
Fixed world curvature for entities
Fixed inconsistent tonemapping settings
Fixed inconsistent lightning flash (now Iris exclusive)
Expected changes/features in sooner versions
Implement toon shading and half tone filter
Improve water normals and material
Implement unique boss battle effects
Implement more settings for stars
Improve cave ambient lighting
Implement moon phases
Improve weather visuals
Color grading overhaul
Improve Default PBR
Nether smoke?
Water refractions?
Clouds in the End?
Modded blocks compatibility?
More color settings and extras (sky color, light color, star color etc.)