Releases: s1lentq/ReGameDLL_CS
Releases · s1lentq/ReGameDLL_CS
5.26.0.668
What's Changed
- Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
API
: ImplementPM_LadderMove
hook by @ShadowsAdi in #740mp_fadetoblack
fade timings now depends frommp_dying_time
CVar by @wopox1337 in #845API
: CSPlayerWeapon integration + new members and functions by @dystopm in #850API
: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849API
: CSPlayer new members (physics related) by @dystopm in #851- Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
- Various defuser fixes and code refactory by @dystopm in #848
- Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
- Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
- Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
- New CVar:
mp_team_flash
by @aleeperezz16 in #693 - Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
API
: CSPlayer methods enhancement by @dystopm in #862FIX
: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861- Add an extended player's DeathMsg message by @s1lentq in #858
- SG_Detonate: make event realible by @wopox1337 in #875
- Updated the GiveC4 to return a player pointer by @Javekson in #876
- Small defuser refactory by @dystopm in #871
- Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
- DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
- Ammo type hardcode fix by @Vaqtincha in #882
- Added updating more game info to the player who started recording the demo by @s1lentq in #881
- Implement PlayerDeathThink hook by @fl0werD in #885
- New CVars:
mp_freezetime_duck
andmp_freezetime_jump
by @FEDERICOMB96 in #886 - Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
- Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
- Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
- Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
- Implements Observer_Think Hook by @Mythlogic in #894
- Tiny API code clean by @dystopm in #897
- Allow null player pointer in CreateWeaponBox by @dystopm in #899
- Update studio.h constants by @dystopm in #898
- Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
- Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904
New Contributors
Full Changelog: 5.22.0.593...5.25.0.627
5.22.0.593
What's Changed
- Add FreeGameRules hook, api util functions, player api functions by @fl0werD in #808
- Fix incorrect 3rd camera player death animations when frozen. by @deprale in #815
- Add new trace flags by @justgo97 in #813
- Missing friendlyfire after previous commit by @UnrealKaraulov in #805
- Grenade weaponbox ammo pickup fix by @Vaqtincha in #669
- Weaponbox ammopack hardcode by @Vaqtincha in #533
- Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in #820
- Disable BotPrecache whether game is CS 1.6 by @dystopm in #839
- Make Knife back stab multiplier customizable by @dystopm in #834
CZero
: Fix broken Career Tasks by @dystopm in #836- New CVars:
mp_weapondrop
andmp_ammodrop
and fixes by @dystopm in #840 - Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in #832
- Little code cleaning: g_vecAttackDir by @dystopm in #831
- fix:
bot_profile_db
CVar use by @wopox1337 in #827 - add FTRACE_KNIFE flag by @justgo97 in #817
New Contributors
Full Changelog: 5.21.0.576...5.21.0.593
5.21.0.576
What's Changed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
- Add an argument to
swapteams
command by @ShadowsAdi in #739 - Correcting code style and config by @Vaqtincha in #783
- New CVar:
mp_give_c4_frags
by @JulioBarker in #776 - New CVar:
mp_hostages_rescued_ratio
by @fl0werD in #786 - Update CI by @wopox1337 in #787
- Update func_vehicle for multiplayer by @UnrealKaraulov in #792
- fix: Reset immunity effects always by @Vaqtincha in #788
- little code fixes by @wopox1337 in #798
- CI:
ubuntu-latest
->ubuntu-20.04
by @wopox1337 in #799 - Fix:
TimeBasedDamage
Paralyze typo by @RauliTop in #748 - Implement
game_round_start
&game_entity_restart
triggers by @ShadowsAdi in #754 - FIX: Unexpected behavior with
mp_forcerespawn
by @FEDERICOMB96 in #653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
- CI: Keep the
ICC
build for releases only by @wopox1337 in #800 - Revert (fix): New entity
trigger_bomb_reset
by @wopox1337 in #796
New Contributors
- @ShadowsAdi made their first contribution in #739
- @JulioBarker made their first contribution in #776
- @UnrealKaraulov made their first contribution in #792
- @RauliTop made their first contribution in #748
Full Changelog: 5.21.0.547...5.21.0.575
5.21.0.575
Warning
@wopox1337: This is not a stable release! It is not recommended for use.
What's Changed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
- Add an argument to
swapteams
command by @ShadowsAdi in #739 - Correcting code style and config by @Vaqtincha in #783
- New CVar:
mp_give_c4_frags
by @JulioBarker in #776 - New CVar:
mp_hostages_rescued_ratio
by @fl0werD in #786 - Update CI by @wopox1337 in #787
- Update func_vehicle for multiplayer by @UnrealKaraulov in #792
- fix: Reset immunity effects always by @Vaqtincha in #788
- little code fixes by @wopox1337 in #798
- CI:
ubuntu-latest
->ubuntu-20.04
by @wopox1337 in #799 - Fix:
TimeBasedDamage
Paralyze typo by @RauliTop in #748 - Implement
game_round_start
&game_entity_restart
triggers by @ShadowsAdi in #754 - FIX: Unexpected behavior with
mp_forcerespawn
by @FEDERICOMB96 in #653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
- New entity
trigger_bomb_reset
by @wopox1337 in #796 - CI: Keep the
ICC
build for releases only by @wopox1337 in #800
New Contributors
- @ShadowsAdi made their first contribution in #739
- @JulioBarker made their first contribution in #776
- @UnrealKaraulov made their first contribution in #792
- @RauliTop made their first contribution in #748
Full Changelog: 5.21.0.547...5.21.0.575
5.21.0.556
What's Changed
- fix observer crosshair bug by @Nord1cWarr1or in #672
- README.md: Note about
impulse 255
command by @UnkwUsr in #714 - update WeaponBuyAliasInfo by @Vaqtincha in #729
- g3sg1 animation duration fix by @Vaqtincha in #670
RemoveSpawnProtection()
little fix by @aleeperezz16 in #695- Clamp moving entities' sounds volume by @etojuice in #751
- Fix player_weaponstrip by @Vaqtincha in #735
- Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in #747
New Contributors
Full Changelog: 5.21.0.546...5.21.0.556
5.21.0.547
UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index
5.21.0.546
What's Changed
- CItemAirBox: Fix flight to the moon by @StevenKal in #697
- New CVar:
mp_plant_c4_anywhere
by @aleeperezz16 in #692 - update score status constants by @Nord1cWarr1or in #674
- Reset
m_flNextFollowTime
before trying to find next target after previous target death by @etojuice in #712
New Contributors
- @Nord1cWarr1or made their first contribution in #674
Full Changelog: 5.21.0.540...5.21.0.546
5.21.0.540
What's Changed
- Disable thread-safe initialization for static local variables by @jeefo in #673
- Fix
m_flAccuracy
calculation by @wopox1337 in #677 - Update player counts by @etojuice in #684
mp_free_armor
small fix by @aleeperezz16 in #685- New CVars:
sv_autobunnyhopping
andsv_enablebunnyhopping
by @aleeperezz16 in #686
Full Changelog: 5.21.0.534...5.21.0.540
5.21.0.534
- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha (#662);
- Bot fixes @Vaqtincha (#659);
- Add new CVar
sv_allchat
@wopox1337 (#665); - API:
- Implement
CBasePlayer::Observer_SetMode()
hook @Lopol2010 (#663); - Implement player
Pain
,DeathSound
andJoiningThink
hooks @fl0werD (#607); - Implement
CBasePlayer::Observer_FindNextPlayer()
hook @francoromaniello (#667); - Implement
CGib::SpawnHeadGib()
andCGib::SpawnRandomGibs()
@FEDERICOMB96 (#650); - Implement
CCSEntity::FireBuckshots()
@FEDERICOMB96 (#651);
- Implement
Full Changelog: 5.20.0.525...5.21.0.534