What's Changed
- Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
API
: ImplementPM_LadderMove
hook by @ShadowsAdi in #740mp_fadetoblack
fade timings now depends frommp_dying_time
CVar by @wopox1337 in #845API
: CSPlayerWeapon integration + new members and functions by @dystopm in #850API
: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849API
: CSPlayer new members (physics related) by @dystopm in #851- Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
- Various defuser fixes and code refactory by @dystopm in #848
- Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
- Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
- Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
- New CVar:
mp_team_flash
by @aleeperezz16 in #693 - Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
API
: CSPlayer methods enhancement by @dystopm in #862FIX
: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861- Add an extended player's DeathMsg message by @s1lentq in #858
- SG_Detonate: make event realible by @wopox1337 in #875
- Updated the GiveC4 to return a player pointer by @Javekson in #876
- Small defuser refactory by @dystopm in #871
- Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
- DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
- Ammo type hardcode fix by @Vaqtincha in #882
- Added updating more game info to the player who started recording the demo by @s1lentq in #881
- Implement PlayerDeathThink hook by @fl0werD in #885
- New CVars:
mp_freezetime_duck
andmp_freezetime_jump
by @FEDERICOMB96 in #886 - Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
- Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
- Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
- Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
- Implements Observer_Think Hook by @Mythlogic in #894
- Tiny API code clean by @dystopm in #897
- Allow null player pointer in CreateWeaponBox by @dystopm in #899
- Update studio.h constants by @dystopm in #898
- Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
- Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904
New Contributors
Full Changelog: 5.22.0.593...5.25.0.627