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Fill
The Add Fill
tool has been conveniently separated from its parent tools (window, door, and multigroup) so that users can use it outside its normal context. The tool operates as described in the previous door, window, and multigroup sections.
An additional property, component
, exists for this tool. This property accepts two options, door
or window
, which are a description of the type of element the fill is being used for. The biggest consequence of this property is that it determines how building tools will classify the faces that are generated by the tool i.e how to name the face maps. See the material section here for more details on why this may be important.
- Edit Mode - user must be in edit mode on an active object.
Object can be any mesh generated by a user.
- Face(s) Selection - user must have one or more faces selected.
Face(s) must be strictly rectangular.
Face normals must have a zero as the Z component i.e not upward/downward facing.
Panels | Glass Panes |
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Bars | Louvers |
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