Releases: needle-mirror/com.unity.scriptablebuildpipeline
Releases · needle-mirror/com.unity.scriptablebuildpipeline
1.21.25
2.1.5
[2.1.5] - 2024-09-24
- Fixed issue where total size of all bundles changes when updating the same Addressable Groups build.
- Fixed issue where more than 2 Scriptable Objects are nested and Compatability Pipeline is used to build.
2.1.4
[2.1.4] - 2024-06-26
Fixed issue where total size of all bundles changes when updating the same Addressable Groups build.
1.21.24
[1.21.24] - 2024-06-26
Fix issue where build fails when not installed server platform is selected in the Build Settings Window
Fixed issue where total size of all bundles changes when updating the same Addressable Groups build.
1.21.23
[1.21.23] - 2024-05-03
- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared
2.1.3
[2.1.3] - 2024-04-09
- Fixed error where key was already in a dictionary and we try to add it again
- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared
1.21.22
[1.21.22] - 2024-02-08
- Fixed a bug where calculating scene dependency data could throw an error
- Fixed a bug that lead to builds being much slower than they should be
- Fixed issue where "Build Task CalculateSceneDependencyData failed with exception: Object reference not set to an instance of an object" is thrown when building.
2.1.2
[2.1.2] - 2024-01-19
- Fixed a bug where calculating scene dependency data could throw an error
- Fixed a bug that lead to builds being much slower than they should be
- Fixed issue where "Build Task CalculateSceneDependencyData failed with exception: Object reference not set to an instance of an object" is thrown when building.
[2.1.1] - 2023-12-11
- Fixing error in GeBuildWindowExtension in newer versions of the Editor
2.1.0
[2.1.0] - 2023-10-30
- Fixing compile issue with custom build script in ECS package.
2.0.2
[2.0.2] - 2023-10-30
- Fixing compile issue with custom build script in ECS package.