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Releases: inworld-ai/inworld-unity-full

3.6.0

03 Dec 21:52
0c7e46e
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  1. Updated for Unity 6 Support.
  2. Add Inworld Log support.
  3. Changed default font to support multiple languages.
  4. Supported sending packets during disconnecting.
  5. Released GroupChat mode by default.
  6. Supported automatically updating group chat.
  7. Added fallback voice recognition method.
  8. Added Inworld's llm runtime support.

3.7.0

03 Dec 23:08
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3.7.0 Pre-release
Pre-release
  1. Integrated with new Inworld log system from server.
  2. Updated Shadergraph for Unity 6 support.
  3. Updated Feedback canvas.
  4. Updated UI Panel.
  5. Bug fixes.

3.5.0

04 Sep 21:48
211bb68
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  1. Updated Unity Editor Panel. Supported for Studio API Key.
  2. Added experimental map/entities support.
  3. Bug Fixes.

3.4.2

19 Jul 17:05
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3.4.2

  1. Upgrade with Unity's Input system for better customized key mapping.
  2. Bug fixes.

3.4.1

27 Jun 21:01
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  1. Updated AEC logic to better sample microphone voices.
  2. Updated Voice Recognition (Windows Only)

3.4.0

04 Jun 18:56
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  1. Update multiagent v2 (Early access only)
  2. Update data serializer
  3. Bug fixes.

3.3.2

11 Apr 19:42
ab42372
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  1. Updated audio capturing.
  2. Updated auto reconnection.
  3. Simplified APIs for the incoming multiagent features.
  4. Bug fixes.
  5. Support Sentis Lipsync Model (Github release only)

How to use Sentis Lipsync:

  1. Fetch com.unity.sentis in Unity's package manager.
  2. Go to Assets/Inworld/Inworld.Native/Lipsync~, rename the folder to Lipsync

You will see the sample scene there.
NOTE: The first time running would be laggy, that's because the sentis package's shader error warnings.

3.3.1

28 Mar 22:48
4372eb7
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3.3.1

  1. Implemented feedback
  2. Added character selecting in global panel.
  3. Added config canvas in global panel.
  4. Bug fixes.

3.3.0

12 Mar 01:05
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Main Features:

  1. Updated auto reconnection. Optimized connection time.
  2. Use tarball to replace github ref.

3.2.0

05 Mar 18:25
8142dc4
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  1. Reorg package structures.
  2. Update animations and character assets.