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Model (Effects)
This component displays a model.
Keyword: model
The model
component is used as a block (like most other components), but it is also possible to use it inline, meaning that is is can be written directly in the effect that uses it. For example:
effect MyEffect
model -name 0xCAFED00D -size 2.0
end
The inline version looks like this:
model -name <resourceID> -size <float> -color <colorRGB> -alpha <float> -material <resourceID> -overrideSet <int>
name <resourceID>
The name of the .prop
file that contains the model.
size <float>
The scale factor of the model, 1.0 by default.
color <colorRGB>
A tint color applied to the model material; by default it's white (which means no tinting).
alpha <float>
The opacity of the model, with 1.0 being opaque (default) and 0.0 being completely transparent.
material <resourceID>
If specified, this material will override the model materials.
overrideSet <int>
animate (<float...>) -vary <float> -speedScale <float> -channelID <int> -sustain -single -loop -length <float> (<float>)
Animates a channel of the model. The effect can have multiple of these attributes to animate multiple channels.